move Attack out of GameState
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@@ -25,7 +25,7 @@
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#include "RageLog.h"
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ScoreKeeperMAX2::ScoreKeeperMAX2( const vector<Song*>& apSongs, const vector<Steps*>& apNotes_, const vector<GameState::AttackArray> &asModifiers, PlayerNumber pn_ ):
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ScoreKeeperMAX2::ScoreKeeperMAX2( const vector<Song*>& apSongs, const vector<Steps*>& apNotes_, const vector<AttackArray> &asModifiers, PlayerNumber pn_ ):
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ScoreKeeper(pn_), apNotes(apNotes_)
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{
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//
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@@ -57,7 +57,7 @@ ScoreKeeperMAX2::ScoreKeeperMAX2( const vector<Song*>& apSongs, const vector<Ste
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for( unsigned j=0; j < asModifiers[i].size(); j++ )
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{
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const GameState::Attack &mod = asModifiers[i][j];
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const Attack &mod = asModifiers[i][j];
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PlayerOptions po;
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po.FromString( mod.sModifier );
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