move Attack out of GameState
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@@ -53,7 +53,7 @@ void ScoreDisplayBattle::Update( float fDelta )
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for( int s=0; s<NUM_INVENTORY_SLOTS; s++ )
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{
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GameState::Attack attack = GAMESTATE->m_Inventory[m_PlayerNumber][s];
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Attack attack = GAMESTATE->m_Inventory[m_PlayerNumber][s];
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CString sNewModifier = attack.sModifier;
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if( sNewModifier != m_iLastSeenInventory[s] )
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