move Attack out of GameState

This commit is contained in:
Glenn Maynard
2003-10-25 22:00:58 +00:00
parent cefc7f6685
commit e550d16195
15 changed files with 118 additions and 79 deletions
+1 -1
View File
@@ -334,7 +334,7 @@ void PlayerMinus::Update( float fDeltaTime )
// process transforms that are waiting to be applied
for( unsigned j=0; j<GAMESTATE->m_ModsToApply[m_PlayerNumber].size(); j++ )
{
const GameState::Attack &mod = GAMESTATE->m_ModsToApply[m_PlayerNumber][j];
const Attack &mod = GAMESTATE->m_ModsToApply[m_PlayerNumber][j];
PlayerOptions po;
/* Should this default to "" always? need it blank so we know if mod.sModifier
* changes the note skin. */