move Attack out of GameState
This commit is contained in:
@@ -334,7 +334,7 @@ void PlayerMinus::Update( float fDeltaTime )
|
||||
// process transforms that are waiting to be applied
|
||||
for( unsigned j=0; j<GAMESTATE->m_ModsToApply[m_PlayerNumber].size(); j++ )
|
||||
{
|
||||
const GameState::Attack &mod = GAMESTATE->m_ModsToApply[m_PlayerNumber][j];
|
||||
const Attack &mod = GAMESTATE->m_ModsToApply[m_PlayerNumber][j];
|
||||
PlayerOptions po;
|
||||
/* Should this default to "" always? need it blank so we know if mod.sModifier
|
||||
* changes the note skin. */
|
||||
|
||||
Reference in New Issue
Block a user