cleanup, less random order
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@@ -1012,11 +1012,6 @@ void Actor::SetEffectPulse( float fPeriod, float fMinZoom, float fMaxZoom )
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}
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void Actor::SetShadowLength( float fLength )
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{
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m_fShadowLength = fLength;
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}
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void Actor::AddRotationH( float rot )
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{
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RageQuatMultiply( &DestTweenState().quat, DestTweenState().quat, RageQuatFromH(rot) );
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