only save mappings for user-changable mapping slots (less cluttered keymaps.ini)
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@@ -10,6 +10,8 @@
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#include "GameConstantsAndTypes.h"
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const int NUM_GAME_TO_DEVICE_SLOTS = 5; // five device inputs may map to one game input
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const int NUM_SHOWN_GAME_TO_DEVICE_SLOTS = 3;
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const int NUM_USER_GAME_TO_DEVICE_SLOTS = 2;
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class InputMapper
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{
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