only save mappings for user-changable mapping slots (less cluttered keymaps.ini)

This commit is contained in:
Chris Danford
2006-01-26 06:05:35 +00:00
parent 73afc606b5
commit e507e4ab9e
3 changed files with 5 additions and 3 deletions
+2
View File
@@ -10,6 +10,8 @@
#include "GameConstantsAndTypes.h"
const int NUM_GAME_TO_DEVICE_SLOTS = 5; // five device inputs may map to one game input
const int NUM_SHOWN_GAME_TO_DEVICE_SLOTS = 3;
const int NUM_USER_GAME_TO_DEVICE_SLOTS = 2;
class InputMapper
{