diff --git a/stepmania/src/ArrowEffects.cpp b/stepmania/src/ArrowEffects.cpp index c04a61a850..360064190b 100644 --- a/stepmania/src/ArrowEffects.cpp +++ b/stepmania/src/ArrowEffects.cpp @@ -126,16 +126,7 @@ void ArrowEffects::Update() // { float fAccelTime = 0.2f, fTotalTime = 0.5f; - - /* If the song is really fast, slow down the rate, but speed up the - * acceleration to compensate or it'll look weird. */ - const float fBPM = GAMESTATE->m_fCurBPS * 60; - const float fDiv = max(1.0f, truncf( fBPM / 150.0f )); - fAccelTime /= fDiv; - fTotalTime /= fDiv; - float fBeat = GAMESTATE->m_fSongBeatVisible + fAccelTime; - fBeat /= fDiv; const bool bEvenBeat = ( int(fBeat) % 2 ) != 0;