broadcast on changed course/trail
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@@ -52,8 +52,6 @@ ScreenTitleMenu::ScreenTitleMenu( CString sScreenName ) :
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// TRICKY: Do this after GameState::Reset.
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LIGHTSMAN->SetLightsMode( LIGHTSMODE_JOINING );
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this->SubscribeToMessage( "CoinModeChanged" );
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}
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void ScreenTitleMenu::Init()
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@@ -170,7 +168,7 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
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void ScreenTitleMenu::HandleMessage( const CString& sMessage )
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{
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if( sMessage == "CoinModeChanged" )
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if( sMessage == PREFSMAN->m_CoinMode.GetName()+"Changed" )
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{
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/* If the CoinMode was changed, we need to reload this screen
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* so that the right m_aGameCommands will show */
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