revert some unneccessary changes.
(I didn't see the NEED_PROFILE check higher up >_< )
This commit is contained in:
@@ -174,7 +174,6 @@ void PaneDisplay::SetContent( PaneContents c )
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const Steps *pSteps = GAMESTATE->m_pCurNotes[m_PlayerNumber];
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const Steps *pSteps = GAMESTATE->m_pCurNotes[m_PlayerNumber];
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StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
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StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
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const Course *pCourse = GAMESTATE->m_pCurCourse;
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const Course *pCourse = GAMESTATE->m_pCurCourse;
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Profile *pProfile = PROFILEMAN->GetProfile(m_PlayerNumber);
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float val = 0;
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float val = 0;
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CString str;
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CString str;
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@@ -196,12 +195,10 @@ void PaneDisplay::SetContent( PaneContents c )
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case SONG_DIFFICULTY_RADAR_FREEZE: val = fRadarValues[RADAR_FREEZE]; break;
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case SONG_DIFFICULTY_RADAR_FREEZE: val = fRadarValues[RADAR_FREEZE]; break;
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case SONG_DIFFICULTY_RADAR_CHAOS: val = fRadarValues[RADAR_CHAOS]; break;
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case SONG_DIFFICULTY_RADAR_CHAOS: val = fRadarValues[RADAR_CHAOS]; break;
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case SONG_PROFILE_HIGH_SCORE:
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case SONG_PROFILE_HIGH_SCORE:
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if( pProfile )
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val = 100.0f * PROFILEMAN->GetProfile(m_PlayerNumber)->GetStepsHighScoreList(pSteps).GetTopScore().fPercentDP;
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val = 100.0f * pProfile->GetStepsHighScoreList(pSteps).GetTopScore().fPercentDP;
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break;
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break;
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case SONG_PROFILE_NUM_PLAYS:
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case SONG_PROFILE_NUM_PLAYS:
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if( pProfile )
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val = (float) PROFILEMAN->GetProfile(m_PlayerNumber)->GetStepsNumTimesPlayed(pSteps);
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val = (float) pProfile->GetStepsNumTimesPlayed(pSteps);
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break;
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break;
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case SONG_MACHINE_HIGH_NAME: /* set val for color */
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case SONG_MACHINE_HIGH_NAME: /* set val for color */
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@@ -244,12 +241,10 @@ void PaneDisplay::SetContent( PaneContents c )
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break;
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break;
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case COURSE_PROFILE_HIGH_SCORE:
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case COURSE_PROFILE_HIGH_SCORE:
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if( pProfile )
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val = 100.0f * PROFILEMAN->GetProfile(m_PlayerNumber)->GetCourseHighScoreList(pCourse,st).GetTopScore().fPercentDP;
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val = 100.0f * pProfile->GetCourseHighScoreList(pCourse,st).GetTopScore().fPercentDP;
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break;
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break;
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case COURSE_PROFILE_NUM_PLAYS:
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case COURSE_PROFILE_NUM_PLAYS:
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if( pProfile )
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val = (float) PROFILEMAN->GetProfile(m_PlayerNumber)->GetCourseNumTimesPlayed( pCourse );
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val = (float) pProfile->GetCourseNumTimesPlayed( pCourse );
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break;
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break;
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case COURSE_PROFILE_RANK:
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case COURSE_PROFILE_RANK:
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