load from m_sName, not hard-coded "TextBanner"
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@@ -5,6 +5,7 @@
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#include "ActorFrame.h"
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#include "BitmapText.h"
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#include "ThemeMetric.h"
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class Song;
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class TextBanner : public ActorFrame
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@@ -22,6 +23,14 @@ private:
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void Init();
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BitmapText m_textTitle, m_textSubTitle, m_textArtist;
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ThemeMetric<CString> ARTIST_PREPEND_STRING;
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ThemeMetric<apActorCommands> TWO_LINES_TITLE_COMMAND;
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ThemeMetric<apActorCommands> TWO_LINES_SUBTITLE_COMMAND;
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ThemeMetric<apActorCommands> TWO_LINES_ARTIST_COMMAND;
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ThemeMetric<apActorCommands> THREE_LINES_TITLE_COMMAND;
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ThemeMetric<apActorCommands> THREE_LINES_SUBTITLE_COMMAND;
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ThemeMetric<apActorCommands> THREE_LINES_ARTIST_COMMAND;
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};
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#endif
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