revert to f9a6e9e (see -devs)
This commit is contained in:
@@ -45,7 +45,7 @@ CFG=StepMania - Win32 Release
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# PROP Target_Dir ""
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# PROP Target_Dir ""
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CPP=cl.exe
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CPP=cl.exe
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# ADD BASE CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "DEBUG" /Fr /YX"global.h" /FD /c
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# ADD BASE CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "DEBUG" /Fr /YX"global.h" /FD /c
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# ADD CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.6\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_net-1.2.5\lib\sdl_net.lib" /I "SDL_net-1.2.5\include" /I "vorbis" /I "ddk" /I "d:\DXSDK\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "DEBUG" /Fr /YX"global.h" /FD /c
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# ADD CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.6\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_net-1.2.5\lib\sdl_net.lib" /I "SDL_net-1.2.5\include" /I "vorbis" /I "ddk" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "DEBUG" /Fr /YX"global.h" /FD /c
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MTL=midl.exe
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MTL=midl.exe
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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@@ -58,24 +58,15 @@ BSC32=bscmake.exe
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LINK32=link.exe
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LINK32=link.exe
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# ADD BASE LINK32 $(intdir)\verstub.obj kernel32.lib shell32.lib user32.lib gdi32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:I386 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
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# ADD BASE LINK32 $(intdir)\verstub.obj kernel32.lib shell32.lib user32.lib gdi32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:I386 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
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# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# ADD LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe" /libpath:"d:\dxsdk\lib\\"
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# ADD LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
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# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# Begin Special Build Tool
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# Begin Special Build Tool
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IntDir=.\../Debug6
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IntDir=.\../Debug6
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<<<<<<< StepMania.dsp
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TargetDir=\stepmania
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=======
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TargetDir=\Stepmania\stepmania
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TargetDir=\Stepmania\stepmania
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>>>>>>> 1.315
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TargetName=StepMania-debug
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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SOURCE="$(InputPath)"
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<<<<<<< StepMania.dsp
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
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/Fo$(IntDir)\
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=======
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
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/Fo$(IntDir)\
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/Fo$(IntDir)\
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>>>>>>> 1.315
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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# End Special Build Tool
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@@ -108,13 +99,8 @@ CPP=cl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /D "OGG_ONLY" /YX /FD /G6 /Ztmp /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /D "OGG_ONLY" /YX /FD /G6 /Ztmp /c
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# Begin Special Build Tool
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# Begin Special Build Tool
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<<<<<<< StepMania.dsp
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
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/Fo$(IntDir)\
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=======
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
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/Fo$(IntDir)\
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/Fo$(IntDir)\
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>>>>>>> 1.315
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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# End Special Build Tool
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@@ -134,7 +120,7 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
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# PROP Target_Dir ""
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# PROP Target_Dir ""
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CPP=cl.exe
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CPP=cl.exe
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# ADD BASE CPP /nologo /MD /W3 /GX /Zi /O2 /Ob2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /c
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# ADD BASE CPP /nologo /MD /W3 /GX /Zi /O2 /Ob2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /Zi /O2 /Ob2 /I "." /I "SDL-1.2.6\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_net-1.2.5\lib\sdl_net.lib" /I "SDL_net-1.2.5\include" /I "vorbis" /I "d:\dxsdk\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Fr /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /Zi /O2 /Ob2 /I "." /I "SDL-1.2.6\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_net-1.2.5\lib\sdl_net.lib" /I "SDL_net-1.2.5\include" /I "vorbis" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /c
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MTL=midl.exe
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MTL=midl.exe
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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@@ -147,22 +133,14 @@ BSC32=bscmake.exe
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LINK32=link.exe
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LINK32=link.exe
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# ADD BASE LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /pdb:"../release6/StepMania.pdb" /map /debug /machine:I386
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# ADD BASE LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /pdb:"../release6/StepMania.pdb" /map /debug /machine:I386
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# SUBTRACT BASE LINK32 /verbose /pdb:none
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# SUBTRACT BASE LINK32 /verbose /pdb:none
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# ADD LINK32 kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"LIBC" /out:"../StepMania.exe" /libpath:"D:\dxsdk\lib\\"
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# ADD LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /map /debug /machine:I386 /out:"../StepMania.exe"
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# SUBTRACT LINK32 /verbose /pdb:none /nodefaultlib
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# SUBTRACT LINK32 /verbose /pdb:none
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# Begin Special Build Tool
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# Begin Special Build Tool
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IntDir=.\../Release6
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IntDir=.\../Release6
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<<<<<<< StepMania.dsp
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TargetDir=\stepmania
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=======
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TargetDir=\Stepmania\stepmania
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TargetDir=\Stepmania\stepmania
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>>>>>>> 1.315
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TargetName=StepMania
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TargetName=StepMania
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SOURCE="$(InputPath)"
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SOURCE="$(InputPath)"
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<<<<<<< StepMania.dsp
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PreLink_Cmds=disasm\verinc
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=======
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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>>>>>>> 1.315
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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# End Special Build Tool
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@@ -199,13 +177,8 @@ CPP=cl.exe
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "NDEBUG" /YX"global.h" /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "NDEBUG" /YX"global.h" /FD /c
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# SUBTRACT CPP /Fr
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# SUBTRACT CPP /Fr
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# Begin Special Build Tool
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# Begin Special Build Tool
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<<<<<<< StepMania.dsp
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
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/Fo$(IntDir)\
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=======
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
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/Fo$(IntDir)\
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/Fo$(IntDir)\
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>>>>>>> 1.315
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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# End Special Build Tool
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@@ -5484,21 +5457,6 @@ SOURCE=.\loading.bmp
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# Begin Source File
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# Begin Source File
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SOURCE=.\StepMania.xpm
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SOURCE=.\StepMania.xpm
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# End Source File
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# Begin Source File
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SOURCE=.\verstub.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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!ENDIF
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# End Source File
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# End Source File
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# End Target
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# End Target
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# End Project
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# End Project
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Reference in New Issue
Block a user