From e4bace37c8b8d617214f7146cf5d5c1aceba75b5 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Tue, 24 Apr 2007 00:42:37 +0000 Subject: [PATCH] remove m_StageType --- stepmania/src/ScreenGameplay.cpp | 8 -------- stepmania/src/StageStats.cpp | 2 -- stepmania/src/StageStats.h | 1 - 3 files changed, 11 deletions(-) diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index efb7ddbe57..a63427db48 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -412,14 +412,6 @@ void ScreenGameplay::Init() FOREACH_EnabledPlayerInfoNotDummy( m_vPlayerInfo, pi ) pi->GetPlayerStageStats()->UpdateComboList( 0, true ); - if( GAMESTATE->IsExtraStage() ) - STATSMAN->m_CurStageStats.m_StageType = StageStats::STAGE_EXTRA; - else if( GAMESTATE->IsExtraStage2() ) - STATSMAN->m_CurStageStats.m_StageType = StageStats::STAGE_EXTRA2; - else - STATSMAN->m_CurStageStats.m_StageType = StageStats::STAGE_NORMAL; - - m_DancingState = STATE_INTRO; // Set this in LoadNextSong() diff --git a/stepmania/src/StageStats.cpp b/stepmania/src/StageStats.cpp index 716f4a67f3..e4917a7613 100644 --- a/stepmania/src/StageStats.cpp +++ b/stepmania/src/StageStats.cpp @@ -23,7 +23,6 @@ StageStats::StageStats() m_pStyle = NULL; m_vpPlayedSongs.clear(); m_vpPossibleSongs.clear(); - m_StageType = StageType_Invalid; m_bGaveUp = false; m_bUsedAutoplay = false; m_fGameplaySeconds = 0; @@ -92,7 +91,6 @@ void StageStats::AddStats( const StageStats& other ) FOREACH_CONST( Song*, other.m_vpPossibleSongs, s ) m_vpPossibleSongs.push_back( *s ); m_Stage = Stage_Invalid; // meaningless - m_StageType = StageType_Invalid; // meaningless m_bGaveUp |= other.m_bGaveUp; m_bUsedAutoplay |= other.m_bUsedAutoplay; diff --git a/stepmania/src/StageStats.h b/stepmania/src/StageStats.h index f4f8b97abb..df5333b161 100644 --- a/stepmania/src/StageStats.h +++ b/stepmania/src/StageStats.h @@ -31,7 +31,6 @@ public: const Style* m_pStyle; vector m_vpPlayedSongs; vector m_vpPossibleSongs; - enum { STAGE_NORMAL, STAGE_EXTRA, STAGE_EXTRA2, StageType_Invalid } m_StageType; bool m_bGaveUp; // exited gameplay by giving up bool m_bUsedAutoplay; // used autoplay at any point during gameplay