Add comment. Remove date.
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@@ -508,9 +508,13 @@ void ScreenEdit::UpdateTextInfo()
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}
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CString sText;
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// MD 11/03/03 - check Editor.ini for a few of these
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// check Editor.ini for a few of these
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// entries used: CurBeatPlaces, CurSecPlaces, OffsetPlaces,
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// PreviewStartPlaces, PreviewLengthPlaces
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/* No need for that (unneeded options is just a maintenance pain). If you want
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* more precision here, add it. I doubt there's a need for precise preview output,
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* though (it'd be nearly inaudible at the millisecond level, and it's approximate
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* anyway). */
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sText += ssprintf( "Current Beat:\n %.2f\n", GAMESTATE->m_fSongBeat );
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sText += ssprintf( "Current Second:\n %.2f\n", m_pSong->GetElapsedTimeFromBeat(GAMESTATE->m_fSongBeat) );
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sText += ssprintf( "Snap to:\n %s\n", sNoteType.c_str() );
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