[splittiming] No more holds/rolls on Song Timing.

This commit is contained in:
Jason Felds
2011-05-14 00:57:34 -04:00
parent f4684b8cc3
commit e462049c16
+3
View File
@@ -2584,6 +2584,8 @@ void ScreenEdit::ScrollTo( float fDestinationBeat )
if( !EditIsBeingPressed(b) ) if( !EditIsBeingPressed(b) )
continue; continue;
if( GAMESTATE->m_bIsEditorStepTiming )
{
// create a new hold note // create a new hold note
int iStartRow = BeatToNoteRow( min(fOriginalBeat, fDestinationBeat) ); int iStartRow = BeatToNoteRow( min(fOriginalBeat, fDestinationBeat) );
int iEndRow = BeatToNoteRow( max(fOriginalBeat, fDestinationBeat) ); int iEndRow = BeatToNoteRow( max(fOriginalBeat, fDestinationBeat) );
@@ -2596,6 +2598,7 @@ void ScreenEdit::ScrollTo( float fDestinationBeat )
tn.pn = m_InputPlayerNumber; tn.pn = m_InputPlayerNumber;
m_NoteDataEdit.AddHoldNote( iCol, iStartRow, iEndRow, tn ); m_NoteDataEdit.AddHoldNote( iCol, iStartRow, iEndRow, tn );
} }
}
if( EditIsBeingPressed(EDIT_BUTTON_SCROLL_SELECT) ) if( EditIsBeingPressed(EDIT_BUTTON_SCROLL_SELECT) )
{ {