don't need to reload textures on mode change anymore
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@@ -394,9 +394,16 @@ bool RageDisplay::SetVideoMode( bool windowed, int width, int height, int bpp, i
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g_pd3dDevice->BeginScene();
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g_pd3dDevice->BeginScene();
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return true;
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/* Palettes were lost by Reset(), so mark them unloaded. */
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g_TexResourceToPaletteIndex.clear();
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return false;
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// return true;
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// Always reload textures. None of our textures
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// Always reload textures. None of our textures
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// are managed and all texture palettes are lost on Reset().
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// are managed and all texture palettes are lost on Reset().
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/* Err, all of our textures are managed. With the palette loading, we don't
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* appear to have to reload textures anymore. */
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}
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}
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void RageDisplay::ResolutionChanged()
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void RageDisplay::ResolutionChanged()
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