Cleanup NotesLoaderBMS. Multiline comments should be put within /* */

This commit is contained in:
Sean Burke
2003-12-13 03:54:13 +00:00
parent bd71b37938
commit e43629bd9f
+70 -112
View File
@@ -10,43 +10,42 @@
#include "RageException.h"
#include "RageFile.h"
// BMS encoding: tap-hold
// 4&8panel: Player1 Player2
// Left 11-51 21-61
// Down 13-53 23-63
// Up 15-55 25-65
// Right 16-56 26-66
// 6panel: Player1
// Left 11-51
// Left+Up 12-52
// Down 13-53
// Up 14-54
// Up+Right 15-55
// Right 16-56
//
// Notice that 15 and 25 have double meanings! What were they thinking???
// While reading in, use the 6 panel mapping. After reading in, detect if
//only 4 notes
// are used. If so, shift the Up+Right column back to the Up column
//
/* BMS encoding: tap-hold
4&8panel: Player1 Player2
Left 11-51 21-61
Down 13-53 23-63
Up 15-55 25-65
Right 16-56 26-66
// MD 10/26/03 - Hey, folks, BMSes are used for things BESIDES DDR steps,
// and so we're borking up BMSes that are for pnm/bm/etc.
//
// pnm-nine: 11-15,22-25
// pnm-five: 13-15,21-22
// bm-single: 11-16
// bm-double: 11-16,21-26
// bm-single7: 11-16,18-19
// bm-double7: 11-16,18-19,21-26,28-29
//
// So the magics for these are:
// pnm-nine: nothing >5, with 12, 14, 22 and/or 24
// pnm-five: nothing >5, with 14 and/or 22
// bm-*: can't tell difference between bm-single and dance-solo
// 18/19 marks bm-single7, 28/29 marks bm-double7
// bm-double uses 21-26.
//
6panel: Player1
Left 11-51
Left+Up 12-52
Down 13-53
Up 14-54
Up+Right 15-55
Right 16-56
Notice that 15 and 25 have double meanings! What were they thinking???
While reading in, use the 6 panel mapping. After reading in, detect if
only 4 notes are used. If so, shift the Up+Right column back to the Up
column
Hey, folks, BMSes are used for things BESIDES DDR steps,
and so we're borking up BMSes that are for pnm/bm/etc.
pnm-nine: 11-15,22-25
pnm-five: 13-15,21-22
bm-single: 11-16
bm-double: 11-16,21-26
bm-single7: 11-16,18-19
bm-double7: 11-16,18-19,21-26,28-29
So the magics for these are:
pnm-nine: nothing >5, with 12, 14, 22 and/or 24
pnm-five: nothing >5, with 14 and/or 22
bm-*: can't tell difference between bm-single and dance-solo
18/19 marks bm-single7, 28/29 marks bm-double7
bm-double uses 21-26. */
int iTracks[MAX_NOTE_TRACKS];
@@ -62,23 +61,23 @@ StepsType BMSLoader::CheckTracksMagic( void ) {
for (int ix = 0; ix<MAX_NOTE_TRACKS; ix++) {
if(iTracks[ix] != 0) iTrackCount++;
}
// Panel counts:
// 4 - DDR
// 5 - PNM 5-key
// 6 - DDR Solo, BM 5-key
// 8 - DDR Double. BM 7-key
// 9 - PNM 9-key, BM 7-key
// 12 - BM Double 5-key
// 16 - BM Double 7-key
/* Panel counts:
4 - DDR
5 - PNM 5-key
6 - DDR Solo, BM 5-key
8 - DDR Double. BM 7-key
9 - PNM 9-key, BM 7-key
12 - BM Double 5-key
16 - BM Double 7-key */
switch(iTrackCount) {
case 4:
return STEPS_TYPE_DANCE_SINGLE;
case 5:
return STEPS_TYPE_PNM_FIVE;
case 6:
// No reason to return STEPS_TYPE_BM_SINGLE here...
// ...at least, none that I can see. Same data, no way to distinguish.
// We also don't need to autogen between them, though.
/* No reason to return STEPS_TYPE_BM_SINGLE here...
...at least, none that I can see. Same data, no way to distinguish.
We also don't need to autogen between them, though. */
return STEPS_TYPE_DANCE_SOLO;
case 8:
// Could also be couple or 7-key.
@@ -114,20 +113,6 @@ char &cNoteCharOut )
switch( iBMSTrack )
{
/* MD 10/26/03 - Let's try this with the new numbers.
case 11: iDanceColOut = DANCE_NOTE_PAD1_LEFT; break;
case 12: iDanceColOut = DANCE_NOTE_PAD1_UPLEFT; break;
case 13: iDanceColOut = DANCE_NOTE_PAD1_DOWN; break;
case 14: iDanceColOut = DANCE_NOTE_PAD1_UP; break;
case 15: iDanceColOut = DANCE_NOTE_PAD1_UPRIGHT; break;
case 16: iDanceColOut = DANCE_NOTE_PAD1_RIGHT; break;
case 21: iDanceColOut = DANCE_NOTE_PAD2_LEFT; break;
case 22: iDanceColOut = DANCE_NOTE_PAD2_UPLEFT; break;
case 23: iDanceColOut = DANCE_NOTE_PAD2_DOWN; break;
case 24: iDanceColOut = DANCE_NOTE_PAD2_UP; break;
case 25: iDanceColOut = DANCE_NOTE_PAD2_UPRIGHT; break;
case 26: iDanceColOut = DANCE_NOTE_PAD2_RIGHT; break;
*/
case 11: iDanceColOut = BMS_P1_KEY1; break;
case 12: iDanceColOut = BMS_P1_KEY2; break;
case 13: iDanceColOut = BMS_P1_KEY3; break;
@@ -161,8 +146,7 @@ bool BMSLoader::LoadFromBMSFile( const CString &sPath, Steps &out )
RageFile file(sPath);
if (!file.IsOpen())
RageException::Throw("Failed to open %s for reading.",
sPath.c_str());
RageException::Throw("Failed to open %s for reading.", sPath.c_str());
while (!file.AtEOF())
{
CString line = file.GetLine();
@@ -200,8 +184,8 @@ sPath.c_str());
{
case 1: // 4 or 6 single
out.m_StepsType = STEPS_TYPE_DANCE_SINGLE;
// if the mode should be solo, then we'll update m_DanceStyle below when
// we read in step data
/* if the mode should be solo, then we'll update m_DanceStyle below when
we read in step data */
break;
case 2: // couple/battle
out.m_StepsType = STEPS_TYPE_DANCE_COUPLE;
@@ -230,7 +214,7 @@ sPath.c_str());
if( iPosOpenBracket != -1 && iPosCloseBracket != -1 )
value_data = value_data.substr( iPosOpenBracket+1,
iPosCloseBracket-iPosOpenBracket-1 );
iPosCloseBracket-iPosOpenBracket-1 );
LOG->Trace( "Steps description found to be '%s'", value_data.c_str() );
out.SetDescription(value_data);
@@ -250,10 +234,9 @@ iPosCloseBracket-iPosOpenBracket-1 );
int iMeasureNo = atoi( value_name.substr(1,3).c_str() );
int iTrackNum = atoi( value_name.substr(4,2).c_str() );
// MD 10/26/03 - fix for Pop N' and such, including "if there are six panels, then we have Solo" - check here,
// then put the correct step type later
PushTrackNumForMagic(iTrackNum);
// end MD 10/26/03
/* fix for Pop N' and such, including "if there are six panels, then we have Solo" - check here,
then put the correct step type later */
PushTrackNumForMagic(iTrackNum);
CString &sNoteData = value_data;
vector<bool> arrayNotes;
@@ -265,9 +248,6 @@ iPosCloseBracket-iPosOpenBracket-1 );
}
const unsigned iNumNotesInThisMeasure = arrayNotes.size();
//LOG->Trace( "%s:%s: iMeasureNo = %d, iNoteNum = %d, iNumNotesInThisMeasure = %d",
// valuename.c_str(), sNoteData.c_str(), iMeasureNo, iNoteNum, iNumNotesInThisMeasure );
for( unsigned j=0; j<iNumNotesInThisMeasure; j++ )
{
@@ -289,22 +269,12 @@ iPosCloseBracket-iPosOpenBracket-1 );
}
}
// MD 10/26/03 - dance-couple is the only one we should retain unchanged.
// dance-couple is the only one we should retain unchanged.
if( out.m_StepsType != STEPS_TYPE_DANCE_COUPLE)
{
out.m_StepsType = CheckTracksMagic();
}
/* We fix this later, since we're not moving columns around right now.
if( out.m_StepsType == STEPS_TYPE_DANCE_SINGLE ||
out.m_StepsType == STEPS_TYPE_DANCE_DOUBLE ||
out.m_StepsType == STEPS_TYPE_DANCE_COUPLE) // if there are 4 panels, then
the Up+Right track really contains the notes for Up
{
pNoteData->MoveTapNoteTrack(DANCE_NOTE_PAD1_UP, DANCE_NOTE_PAD1_UPRIGHT);
}
*/
// we're done reading in all of the BMS values
if( out.m_StepsType == STEPS_TYPE_INVALID )
{
@@ -322,7 +292,7 @@ the Up+Right track really contains the notes for Up
switch( out.m_StepsType )
{
// MD 10/26/03 fix PNM &c.
// fix PNM &c.
case STEPS_TYPE_DANCE_SINGLE:
iTransformNewToOld[0] = BMS_P1_KEY1;
iTransformNewToOld[1] = BMS_P1_KEY3;
@@ -370,8 +340,6 @@ the Up+Right track really contains the notes for Up
iTransformNewToOld[7] = BMS_P2_KEY4; // ryellow
iTransformNewToOld[8] = BMS_P2_KEY5; // rwhite
break;
// MD 10/26/03 - uncomment this section when we get around to BM support outside 5-key
// 10/29/03 - helps if I actually do what I suggest.
case STEPS_TYPE_BM_DOUBLE:
iTransformNewToOld[0] = BMS_P1_KEY1;
iTransformNewToOld[1] = BMS_P1_KEY2;
@@ -420,8 +388,7 @@ the Up+Right track really contains the notes for Up
NoteData* pNoteData2 = new NoteData;
pNoteData2->SetNumTracks( iNumNewTracks );
pNoteData2->LoadTransformed( pNoteData, iNumNewTracks, iTransformNewToOld
);
pNoteData2->LoadTransformed( pNoteData, iNumNewTracks, iTransformNewToOld );
out.SetNoteData(pNoteData2);
@@ -456,7 +423,7 @@ bool BMSLoader::LoadFromDir( CString sDir, Song &out )
Steps* pNewNotes = new Steps;
const bool ok = LoadFromBMSFile( out.GetSongDir() + arrayBMSFileNames[i],
*pNewNotes );
*pNewNotes );
if( ok )
out.m_apNotes.push_back( pNewNotes );
else
@@ -513,7 +480,7 @@ bool BMSLoader::LoadFromDir( CString sDir, Song &out )
{
value_data = value_data.Left( iIndex );
GetMainAndSubTitlesFromFullTitle( value_data, out.m_sMainTitle,
out.m_sSubTitle );
out.m_sSubTitle );
}
else
out.m_sMainTitle = value_data;
@@ -556,8 +523,6 @@ out.m_sSubTitle );
}
const unsigned iNumNotesInThisMeasure = arrayNotes.size();
//LOG->Trace( "%s:%s: iMeasureNo = %d, iBMSTrackNo = %d, iNumNotesInThisMeasure = %d",
// valuename.c_str(), sNoteData.c_str(), iMeasureNo, iBMSTrackNo, iNumNotesInThisMeasure );
for( unsigned j=0; j<iNumNotesInThisMeasure; j++ )
{
if( arrayNotes[j] == 0 )
@@ -578,7 +543,6 @@ out.m_sSubTitle );
float fBPS;
fBPS = out.m_BPMSegments[0].m_fBPM/60.0f;
out.m_fBeat0OffsetInSeconds = fBeatOffset / fBPS;
//LOG->Trace( "Found offset to be index %d, beat %f", iStepIndex, NoteRowToBeat(iStepIndex) );
break;
}
case 3: { // bpm change
@@ -589,23 +553,21 @@ out.m_sSubTitle );
}
case 8: { // indirect bpm
// This is a very inefficient way to parse, but it doesn't matter much
// because this is only parsed on the first run after the song is installed.
/* This is a very inefficient way to parse, but it doesn't matter much
because this is only parsed on the first run after the song is installed. */
CString sTagToLookFor = ssprintf( "#BPM%02x", arrayNotes[j] );
float fBPM = -1;
// open the song file again and and look for this tag's value
/* I don't like this. I think we should just seek back to the beginning
* rather than open the file again. However, I'm not changing the
logic,
* rather than open the file again. However, I'm not changing the logic,
* only the implementation. -- Steve
*/
RageFile file(sPath);//Why doesn't VC6 bitch here but it does with int??
RageFile file(sPath); //Why doesn't VC6 bitch here but it does with int??
if (!file.IsOpen())
RageException::Throw( "Failed to open %s for reading.", sPath.c_str()
);
RageException::Throw( "Failed to open %s for reading.", sPath.c_str() );
while (!file.AtEOF())
{
CString line = file.GetLine();
@@ -641,28 +603,26 @@ logic,
}
if( fBPM == -1 ) // we didn't find the line we were looking for
LOG->Trace( "WARNING: Couldn't find tag '%s' in '%s'.",
sTagToLookFor.c_str(), sPath.c_str() );
LOG->Trace( "WARNING: Couldn't find tag '%s' in '%s'.", sTagToLookFor.c_str(), sPath.c_str() );
else
{
BPMSegment newSeg( NoteRowToBeat(iStepIndex), fBPM );
out.AddBPMSegment( newSeg );
LOG->Trace( "Inserting new BPM change at beat %f, BPM %f",
newSeg.m_fStartBeat, newSeg.m_fBPM );
LOG->Trace( "Inserting new BPM change at beat %f, BPM %f", newSeg.m_fStartBeat, newSeg.m_fBPM );
}
break;
}
case 9: { // stop
// This is a very inefficient way to parse, but it doesn't
// matter much because this is only parsed on the first run after the song is installed.
/* This is a very inefficient way to parse, but it doesn't
matter much because this is only parsed on the first run after the song is installed. */
CString sTagToLookFor = ssprintf( "#STOP%02x", arrayNotes[j] );
float fFreezeStartBeat = NoteRowToBeat(iStepIndex);
float fFreezeSecs = -1;
// open the song file again and and look for this tag's value
RageFile file(sPath);//Why doesn't VC6 bitch here but it does with int??
RageFile file(sPath); //Why doesn't VC6 bitch here but it does with int??
if (!file.IsOpen())
RageException::Throw( "Failed to open %s for reading.", sPath.c_str() );
@@ -719,15 +679,13 @@ newSeg.m_fStartBeat, newSeg.m_fBPM );
if( fFreezeSecs == -1 ) // we didn't find the line we were looking for
{
LOG->Trace( "WARNING: Couldn't find tag '%s' in '%s'.",
sTagToLookFor.c_str(), sPath.c_str() );
LOG->Trace( "WARNING: Couldn't find tag '%s' in '%s'.", sTagToLookFor.c_str(), sPath.c_str() );
}
else
{
StopSegment newSeg( fFreezeStartBeat, fFreezeSecs );
out.AddStopSegment( newSeg );
LOG->Trace( "Inserting new Freeze at beat %f, secs %f",
newSeg.m_fStartBeat, newSeg.m_fStopSeconds );
LOG->Trace( "Inserting new Freeze at beat %f, secs %f", newSeg.m_fStartBeat, newSeg.m_fStopSeconds );
}
break;