Cleanup NotesLoaderBMS. Multiline comments should be put within /* */
This commit is contained in:
@@ -10,43 +10,42 @@
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#include "RageException.h"
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#include "RageFile.h"
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// BMS encoding: tap-hold
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// 4&8panel: Player1 Player2
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// Left 11-51 21-61
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// Down 13-53 23-63
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// Up 15-55 25-65
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// Right 16-56 26-66
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// 6panel: Player1
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// Left 11-51
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// Left+Up 12-52
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// Down 13-53
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// Up 14-54
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// Up+Right 15-55
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// Right 16-56
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//
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// Notice that 15 and 25 have double meanings! What were they thinking???
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// While reading in, use the 6 panel mapping. After reading in, detect if
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//only 4 notes
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// are used. If so, shift the Up+Right column back to the Up column
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//
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/* BMS encoding: tap-hold
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4&8panel: Player1 Player2
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Left 11-51 21-61
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Down 13-53 23-63
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Up 15-55 25-65
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Right 16-56 26-66
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// MD 10/26/03 - Hey, folks, BMSes are used for things BESIDES DDR steps,
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// and so we're borking up BMSes that are for pnm/bm/etc.
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//
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// pnm-nine: 11-15,22-25
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// pnm-five: 13-15,21-22
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// bm-single: 11-16
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// bm-double: 11-16,21-26
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// bm-single7: 11-16,18-19
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// bm-double7: 11-16,18-19,21-26,28-29
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//
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// So the magics for these are:
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// pnm-nine: nothing >5, with 12, 14, 22 and/or 24
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// pnm-five: nothing >5, with 14 and/or 22
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// bm-*: can't tell difference between bm-single and dance-solo
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// 18/19 marks bm-single7, 28/29 marks bm-double7
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// bm-double uses 21-26.
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//
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6panel: Player1
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Left 11-51
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Left+Up 12-52
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Down 13-53
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Up 14-54
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Up+Right 15-55
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Right 16-56
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Notice that 15 and 25 have double meanings! What were they thinking???
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While reading in, use the 6 panel mapping. After reading in, detect if
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only 4 notes are used. If so, shift the Up+Right column back to the Up
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column
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Hey, folks, BMSes are used for things BESIDES DDR steps,
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and so we're borking up BMSes that are for pnm/bm/etc.
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pnm-nine: 11-15,22-25
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pnm-five: 13-15,21-22
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bm-single: 11-16
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bm-double: 11-16,21-26
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bm-single7: 11-16,18-19
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bm-double7: 11-16,18-19,21-26,28-29
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So the magics for these are:
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pnm-nine: nothing >5, with 12, 14, 22 and/or 24
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pnm-five: nothing >5, with 14 and/or 22
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bm-*: can't tell difference between bm-single and dance-solo
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18/19 marks bm-single7, 28/29 marks bm-double7
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bm-double uses 21-26. */
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int iTracks[MAX_NOTE_TRACKS];
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@@ -62,23 +61,23 @@ StepsType BMSLoader::CheckTracksMagic( void ) {
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for (int ix = 0; ix<MAX_NOTE_TRACKS; ix++) {
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if(iTracks[ix] != 0) iTrackCount++;
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}
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// Panel counts:
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// 4 - DDR
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// 5 - PNM 5-key
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// 6 - DDR Solo, BM 5-key
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// 8 - DDR Double. BM 7-key
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// 9 - PNM 9-key, BM 7-key
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// 12 - BM Double 5-key
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// 16 - BM Double 7-key
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/* Panel counts:
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4 - DDR
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5 - PNM 5-key
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6 - DDR Solo, BM 5-key
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8 - DDR Double. BM 7-key
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9 - PNM 9-key, BM 7-key
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12 - BM Double 5-key
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16 - BM Double 7-key */
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switch(iTrackCount) {
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case 4:
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return STEPS_TYPE_DANCE_SINGLE;
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case 5:
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return STEPS_TYPE_PNM_FIVE;
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case 6:
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// No reason to return STEPS_TYPE_BM_SINGLE here...
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// ...at least, none that I can see. Same data, no way to distinguish.
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// We also don't need to autogen between them, though.
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/* No reason to return STEPS_TYPE_BM_SINGLE here...
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...at least, none that I can see. Same data, no way to distinguish.
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We also don't need to autogen between them, though. */
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return STEPS_TYPE_DANCE_SOLO;
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case 8:
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// Could also be couple or 7-key.
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@@ -114,20 +113,6 @@ char &cNoteCharOut )
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switch( iBMSTrack )
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{
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/* MD 10/26/03 - Let's try this with the new numbers.
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case 11: iDanceColOut = DANCE_NOTE_PAD1_LEFT; break;
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case 12: iDanceColOut = DANCE_NOTE_PAD1_UPLEFT; break;
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case 13: iDanceColOut = DANCE_NOTE_PAD1_DOWN; break;
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case 14: iDanceColOut = DANCE_NOTE_PAD1_UP; break;
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case 15: iDanceColOut = DANCE_NOTE_PAD1_UPRIGHT; break;
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case 16: iDanceColOut = DANCE_NOTE_PAD1_RIGHT; break;
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case 21: iDanceColOut = DANCE_NOTE_PAD2_LEFT; break;
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case 22: iDanceColOut = DANCE_NOTE_PAD2_UPLEFT; break;
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case 23: iDanceColOut = DANCE_NOTE_PAD2_DOWN; break;
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case 24: iDanceColOut = DANCE_NOTE_PAD2_UP; break;
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case 25: iDanceColOut = DANCE_NOTE_PAD2_UPRIGHT; break;
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case 26: iDanceColOut = DANCE_NOTE_PAD2_RIGHT; break;
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*/
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case 11: iDanceColOut = BMS_P1_KEY1; break;
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case 12: iDanceColOut = BMS_P1_KEY2; break;
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case 13: iDanceColOut = BMS_P1_KEY3; break;
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@@ -161,8 +146,7 @@ bool BMSLoader::LoadFromBMSFile( const CString &sPath, Steps &out )
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RageFile file(sPath);
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if (!file.IsOpen())
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RageException::Throw("Failed to open %s for reading.",
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sPath.c_str());
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RageException::Throw("Failed to open %s for reading.", sPath.c_str());
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while (!file.AtEOF())
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{
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CString line = file.GetLine();
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@@ -200,8 +184,8 @@ sPath.c_str());
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{
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case 1: // 4 or 6 single
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out.m_StepsType = STEPS_TYPE_DANCE_SINGLE;
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// if the mode should be solo, then we'll update m_DanceStyle below when
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// we read in step data
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/* if the mode should be solo, then we'll update m_DanceStyle below when
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we read in step data */
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break;
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case 2: // couple/battle
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out.m_StepsType = STEPS_TYPE_DANCE_COUPLE;
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@@ -230,7 +214,7 @@ sPath.c_str());
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if( iPosOpenBracket != -1 && iPosCloseBracket != -1 )
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value_data = value_data.substr( iPosOpenBracket+1,
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iPosCloseBracket-iPosOpenBracket-1 );
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iPosCloseBracket-iPosOpenBracket-1 );
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LOG->Trace( "Steps description found to be '%s'", value_data.c_str() );
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out.SetDescription(value_data);
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@@ -250,10 +234,9 @@ iPosCloseBracket-iPosOpenBracket-1 );
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int iMeasureNo = atoi( value_name.substr(1,3).c_str() );
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int iTrackNum = atoi( value_name.substr(4,2).c_str() );
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// MD 10/26/03 - fix for Pop N' and such, including "if there are six panels, then we have Solo" - check here,
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// then put the correct step type later
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PushTrackNumForMagic(iTrackNum);
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// end MD 10/26/03
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/* fix for Pop N' and such, including "if there are six panels, then we have Solo" - check here,
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then put the correct step type later */
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PushTrackNumForMagic(iTrackNum);
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CString &sNoteData = value_data;
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vector<bool> arrayNotes;
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@@ -265,9 +248,6 @@ iPosCloseBracket-iPosOpenBracket-1 );
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}
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const unsigned iNumNotesInThisMeasure = arrayNotes.size();
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//LOG->Trace( "%s:%s: iMeasureNo = %d, iNoteNum = %d, iNumNotesInThisMeasure = %d",
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// valuename.c_str(), sNoteData.c_str(), iMeasureNo, iNoteNum, iNumNotesInThisMeasure );
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for( unsigned j=0; j<iNumNotesInThisMeasure; j++ )
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{
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@@ -289,22 +269,12 @@ iPosCloseBracket-iPosOpenBracket-1 );
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}
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}
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// MD 10/26/03 - dance-couple is the only one we should retain unchanged.
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// dance-couple is the only one we should retain unchanged.
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if( out.m_StepsType != STEPS_TYPE_DANCE_COUPLE)
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{
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out.m_StepsType = CheckTracksMagic();
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}
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/* We fix this later, since we're not moving columns around right now.
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if( out.m_StepsType == STEPS_TYPE_DANCE_SINGLE ||
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out.m_StepsType == STEPS_TYPE_DANCE_DOUBLE ||
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out.m_StepsType == STEPS_TYPE_DANCE_COUPLE) // if there are 4 panels, then
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the Up+Right track really contains the notes for Up
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{
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pNoteData->MoveTapNoteTrack(DANCE_NOTE_PAD1_UP, DANCE_NOTE_PAD1_UPRIGHT);
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}
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*/
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// we're done reading in all of the BMS values
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if( out.m_StepsType == STEPS_TYPE_INVALID )
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{
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@@ -322,7 +292,7 @@ the Up+Right track really contains the notes for Up
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switch( out.m_StepsType )
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{
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// MD 10/26/03 fix PNM &c.
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// fix PNM &c.
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case STEPS_TYPE_DANCE_SINGLE:
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iTransformNewToOld[0] = BMS_P1_KEY1;
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iTransformNewToOld[1] = BMS_P1_KEY3;
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@@ -370,8 +340,6 @@ the Up+Right track really contains the notes for Up
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iTransformNewToOld[7] = BMS_P2_KEY4; // ryellow
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iTransformNewToOld[8] = BMS_P2_KEY5; // rwhite
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break;
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// MD 10/26/03 - uncomment this section when we get around to BM support outside 5-key
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// 10/29/03 - helps if I actually do what I suggest.
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case STEPS_TYPE_BM_DOUBLE:
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iTransformNewToOld[0] = BMS_P1_KEY1;
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iTransformNewToOld[1] = BMS_P1_KEY2;
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@@ -420,8 +388,7 @@ the Up+Right track really contains the notes for Up
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NoteData* pNoteData2 = new NoteData;
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pNoteData2->SetNumTracks( iNumNewTracks );
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pNoteData2->LoadTransformed( pNoteData, iNumNewTracks, iTransformNewToOld
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);
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pNoteData2->LoadTransformed( pNoteData, iNumNewTracks, iTransformNewToOld );
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out.SetNoteData(pNoteData2);
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@@ -456,7 +423,7 @@ bool BMSLoader::LoadFromDir( CString sDir, Song &out )
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Steps* pNewNotes = new Steps;
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const bool ok = LoadFromBMSFile( out.GetSongDir() + arrayBMSFileNames[i],
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*pNewNotes );
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*pNewNotes );
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if( ok )
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out.m_apNotes.push_back( pNewNotes );
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else
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@@ -513,7 +480,7 @@ bool BMSLoader::LoadFromDir( CString sDir, Song &out )
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{
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value_data = value_data.Left( iIndex );
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GetMainAndSubTitlesFromFullTitle( value_data, out.m_sMainTitle,
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out.m_sSubTitle );
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out.m_sSubTitle );
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}
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else
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out.m_sMainTitle = value_data;
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@@ -556,8 +523,6 @@ out.m_sSubTitle );
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}
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const unsigned iNumNotesInThisMeasure = arrayNotes.size();
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//LOG->Trace( "%s:%s: iMeasureNo = %d, iBMSTrackNo = %d, iNumNotesInThisMeasure = %d",
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// valuename.c_str(), sNoteData.c_str(), iMeasureNo, iBMSTrackNo, iNumNotesInThisMeasure );
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for( unsigned j=0; j<iNumNotesInThisMeasure; j++ )
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{
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if( arrayNotes[j] == 0 )
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@@ -578,7 +543,6 @@ out.m_sSubTitle );
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float fBPS;
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fBPS = out.m_BPMSegments[0].m_fBPM/60.0f;
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out.m_fBeat0OffsetInSeconds = fBeatOffset / fBPS;
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//LOG->Trace( "Found offset to be index %d, beat %f", iStepIndex, NoteRowToBeat(iStepIndex) );
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break;
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}
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case 3: { // bpm change
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@@ -589,23 +553,21 @@ out.m_sSubTitle );
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}
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case 8: { // indirect bpm
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// This is a very inefficient way to parse, but it doesn't matter much
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// because this is only parsed on the first run after the song is installed.
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/* This is a very inefficient way to parse, but it doesn't matter much
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because this is only parsed on the first run after the song is installed. */
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CString sTagToLookFor = ssprintf( "#BPM%02x", arrayNotes[j] );
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float fBPM = -1;
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// open the song file again and and look for this tag's value
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/* I don't like this. I think we should just seek back to the beginning
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* rather than open the file again. However, I'm not changing the
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logic,
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* rather than open the file again. However, I'm not changing the logic,
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* only the implementation. -- Steve
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*/
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RageFile file(sPath);//Why doesn't VC6 bitch here but it does with int??
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RageFile file(sPath); //Why doesn't VC6 bitch here but it does with int??
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if (!file.IsOpen())
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RageException::Throw( "Failed to open %s for reading.", sPath.c_str()
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);
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RageException::Throw( "Failed to open %s for reading.", sPath.c_str() );
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while (!file.AtEOF())
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{
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CString line = file.GetLine();
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@@ -641,28 +603,26 @@ logic,
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}
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if( fBPM == -1 ) // we didn't find the line we were looking for
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LOG->Trace( "WARNING: Couldn't find tag '%s' in '%s'.",
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sTagToLookFor.c_str(), sPath.c_str() );
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LOG->Trace( "WARNING: Couldn't find tag '%s' in '%s'.", sTagToLookFor.c_str(), sPath.c_str() );
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else
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{
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BPMSegment newSeg( NoteRowToBeat(iStepIndex), fBPM );
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out.AddBPMSegment( newSeg );
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LOG->Trace( "Inserting new BPM change at beat %f, BPM %f",
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newSeg.m_fStartBeat, newSeg.m_fBPM );
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LOG->Trace( "Inserting new BPM change at beat %f, BPM %f", newSeg.m_fStartBeat, newSeg.m_fBPM );
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}
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break;
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}
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case 9: { // stop
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// This is a very inefficient way to parse, but it doesn't
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// matter much because this is only parsed on the first run after the song is installed.
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/* This is a very inefficient way to parse, but it doesn't
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matter much because this is only parsed on the first run after the song is installed. */
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CString sTagToLookFor = ssprintf( "#STOP%02x", arrayNotes[j] );
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float fFreezeStartBeat = NoteRowToBeat(iStepIndex);
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float fFreezeSecs = -1;
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// open the song file again and and look for this tag's value
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RageFile file(sPath);//Why doesn't VC6 bitch here but it does with int??
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RageFile file(sPath); //Why doesn't VC6 bitch here but it does with int??
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if (!file.IsOpen())
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RageException::Throw( "Failed to open %s for reading.", sPath.c_str() );
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@@ -719,15 +679,13 @@ newSeg.m_fStartBeat, newSeg.m_fBPM );
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if( fFreezeSecs == -1 ) // we didn't find the line we were looking for
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{
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LOG->Trace( "WARNING: Couldn't find tag '%s' in '%s'.",
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sTagToLookFor.c_str(), sPath.c_str() );
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LOG->Trace( "WARNING: Couldn't find tag '%s' in '%s'.", sTagToLookFor.c_str(), sPath.c_str() );
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}
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else
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{
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StopSegment newSeg( fFreezeStartBeat, fFreezeSecs );
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out.AddStopSegment( newSeg );
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LOG->Trace( "Inserting new Freeze at beat %f, secs %f",
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newSeg.m_fStartBeat, newSeg.m_fStopSeconds );
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LOG->Trace( "Inserting new Freeze at beat %f, secs %f", newSeg.m_fStartBeat, newSeg.m_fStopSeconds );
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}
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break;
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