clean up memory card logic:
- Don't do the OS mount for cards during the attract screens. Only do OS mounts in the time between BeginGame and PlayersFinalized. - Remove logic for fast load of a Profile from the MemoryCard. Instead, load the whole profile all at once on PlayersFinalized.
This commit is contained in:
@@ -17,6 +17,7 @@ public:
|
||||
virtual void UnPauseMountingThread() {}
|
||||
virtual void DoOsMount() {}
|
||||
virtual void DontDoOsMount() {}
|
||||
virtual void SetMountThreadState( MountThreadState mts ) {}
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user