clean up memory card logic:
- Don't do the OS mount for cards during the attract screens. Only do OS mounts in the time between BeginGame and PlayersFinalized. - Remove logic for fast load of a Profile from the MemoryCard. Instead, load the whole profile all at once on PlayersFinalized.
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@@ -18,7 +18,6 @@ protected:
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int m_fd;
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vector<UsbStorageDeviceEx> m_vDevicesLastSeen;
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bool m_bForceRedetect;
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};
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#endif
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