clean up memory card logic:
- Don't do the OS mount for cards during the attract screens. Only do OS mounts in the time between BeginGame and PlayersFinalized. - Remove logic for fast load of a Profile from the MemoryCard. Instead, load the whole profile all at once on PlayersFinalized.
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@@ -97,8 +97,8 @@ void ScreenEvaluation::Init()
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if( PREFSMAN->m_bScreenTestMode )
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{
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PROFILEMAN->LoadFirstAvailableProfile(PLAYER_1, false);
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PROFILEMAN->LoadFirstAvailableProfile(PLAYER_2, false);
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PROFILEMAN->LoadFirstAvailableProfile(PLAYER_1);
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PROFILEMAN->LoadFirstAvailableProfile(PLAYER_2);
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GAMESTATE->m_PlayMode = PLAY_MODE_REGULAR;
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GAMESTATE->m_pCurStyle = GAMEMAN->GameAndStringToStyle( GAMEMAN->GetDefaultGame(), "versus" );
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