clean up memory card logic:

- Don't do the OS mount for cards during the attract screens.  Only do OS mounts in the time between BeginGame and PlayersFinalized.
 - Remove logic for fast load of a Profile from the MemoryCard.  Instead, load the whole profile all at once on PlayersFinalized.
This commit is contained in:
Chris Danford
2004-08-09 05:01:24 +00:00
parent 404ed69faf
commit e435165014
15 changed files with 144 additions and 138 deletions
+2 -1
View File
@@ -204,7 +204,8 @@ bool Screen::JoinInput( const DeviceInput& DeviceI, const InputEventType type, c
SCREENMAN->PlayStartSound();
GAMESTATE->JoinPlayer( MenuI.player );
PROFILEMAN->LoadFirstAvailableProfile( MenuI.player, true ); // fast load
// don't load memory card profiles here. It's slow and can cause a big skip.
PROFILEMAN->LoadLocalProfileFromMachine( MenuI.player );
SCREENMAN->RefreshCreditsMessages();
return true;