clean up memory card logic:
- Don't do the OS mount for cards during the attract screens. Only do OS mounts in the time between BeginGame and PlayersFinalized. - Remove logic for fast load of a Profile from the MemoryCard. Instead, load the whole profile all at once on PlayersFinalized.
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@@ -66,9 +66,9 @@ void ProfileManager::GetLocalProfileNames( vector<CString> &asNamesOut ) const
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}
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bool ProfileManager::LoadProfile( PlayerNumber pn, CString sProfileDir, bool bIsMemCard, bool bLoadNamesOnly )
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bool ProfileManager::LoadProfile( PlayerNumber pn, CString sProfileDir, bool bIsMemCard )
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{
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LOG->Trace( "LoadingProfile P%d, %s, %d, %d", pn+1, sProfileDir.c_str(), bIsMemCard, bLoadNamesOnly );
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LOG->Trace( "LoadingProfile P%d, %s, %d, %d", pn+1, sProfileDir.c_str(), bIsMemCard );
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ASSERT( !sProfileDir.empty() );
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ASSERT( sProfileDir.Right(1) == "/" );
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@@ -79,10 +79,7 @@ bool ProfileManager::LoadProfile( PlayerNumber pn, CString sProfileDir, bool bIs
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m_sProfileDir[pn] = sProfileDir;
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m_bWasLoadedFromMemoryCard[pn] = bIsMemCard;
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if( bLoadNamesOnly )
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m_Profile[pn].LoadEditableDataFromDir( m_sProfileDir[pn] );
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else
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m_Profile[pn].LoadAllFromDir( m_sProfileDir[pn], PREFSMAN->m_bSignProfileData );
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m_Profile[pn].LoadAllFromDir( m_sProfileDir[pn], PREFSMAN->m_bSignProfileData );
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if( bIsMemCard )
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MEMCARDMAN->UnPauseMountingThread();
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@@ -106,7 +103,7 @@ bool ProfileManager::CreateProfile( CString sProfileDir, CString sName )
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return true;
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}
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bool ProfileManager::LoadDefaultProfileFromMachine( PlayerNumber pn, bool bLoadNamesOnly )
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bool ProfileManager::LoadLocalProfileFromMachine( PlayerNumber pn )
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{
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CString sProfileID = PREFSMAN->m_sDefaultLocalProfileID[pn];
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if( sProfileID.empty() )
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@@ -117,48 +114,33 @@ bool ProfileManager::LoadDefaultProfileFromMachine( PlayerNumber pn, bool bLoadN
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CString sDir = USER_PROFILES_DIR + sProfileID + "/";
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return LoadProfile( pn, sDir, false, bLoadNamesOnly );
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return LoadProfile( pn, sDir, false );
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}
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bool ProfileManager::LoadProfileFromMemoryCard( PlayerNumber pn, bool bLoadNamesOnly )
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bool ProfileManager::LoadProfileFromMemoryCard( PlayerNumber pn )
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{
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UnloadProfile( pn );
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#ifndef _XBOX
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// mount slot
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if( MEMCARDMAN->GetCardState(pn) == MEMORY_CARD_STATE_READY )
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{
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if( bLoadNamesOnly )
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{
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CString sMemCardDir = MEM_CARD_MOUNT_POINT[pn];
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CString sProfileDir = sMemCardDir + PREFSMAN->m_sMemoryCardProfileSubdir + '/';
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CString sDir = MEM_CARD_MOUNT_POINT[pn];
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m_sProfileDir[pn] = sProfileDir;
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m_bWasLoadedFromMemoryCard[pn] = true;
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// tack on a subdirectory so that we don't write everything to the root
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sDir += PREFSMAN->m_sMemoryCardProfileSubdir;
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sDir += '/';
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m_Profile[pn].InitAll();
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m_Profile[pn].m_sDisplayName = MEMCARDMAN->GetName(pn);
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bool bResult;
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bResult = LoadProfile( pn, sDir, true );
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if( bResult )
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return true;
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}
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else
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{
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CString sDir = MEM_CARD_MOUNT_POINT[pn];
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// tack on a subdirectory so that we don't write everything to the root
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sDir += PREFSMAN->m_sMemoryCardProfileSubdir;
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sDir += '/';
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bool bResult;
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bResult = LoadProfile( pn, sDir, true, bLoadNamesOnly );
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if( bResult )
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return true;
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CreateMemoryCardProfile( pn );
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CreateMemoryCardProfile( pn );
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bResult = LoadProfile( pn, sDir, true, bLoadNamesOnly );
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return bResult;
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}
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bResult = LoadProfile( pn, sDir, true );
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return bResult;
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}
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#endif
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return false;
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}
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@@ -179,12 +161,12 @@ bool ProfileManager::CreateMemoryCardProfile( PlayerNumber pn )
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return CreateProfile( sDir, NEW_MEM_CARD_NAME );
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}
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bool ProfileManager::LoadFirstAvailableProfile( PlayerNumber pn, bool bLoadNamesOnly )
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bool ProfileManager::LoadFirstAvailableProfile( PlayerNumber pn )
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{
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if( LoadProfileFromMemoryCard(pn,bLoadNamesOnly) )
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if( LoadProfileFromMemoryCard(pn) )
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return true;
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if( LoadDefaultProfileFromMachine(pn,bLoadNamesOnly) )
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if( LoadLocalProfileFromMachine(pn) )
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return true;
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return false;
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