clean up memory card logic:
- Don't do the OS mount for cards during the attract screens. Only do OS mounts in the time between BeginGame and PlayersFinalized. - Remove logic for fast load of a Profile from the MemoryCard. Instead, load the whole profile all at once on PlayersFinalized.
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@@ -38,7 +38,7 @@ public:
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CString GetName( PlayerNumber pn ) const;
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protected:
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void AssignUnassignedCards(); // do our best to assign a Device to each player
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void UpdateUnassignedCards(); // do our best to assign a Device to each player
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MemoryCardDriver *m_pDriver;
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