clean up memory card logic:

- Don't do the OS mount for cards during the attract screens.  Only do OS mounts in the time between BeginGame and PlayersFinalized.
 - Remove logic for fast load of a Profile from the MemoryCard.  Instead, load the whole profile all at once on PlayersFinalized.
This commit is contained in:
Chris Danford
2004-08-09 05:01:24 +00:00
parent 404ed69faf
commit e435165014
15 changed files with 144 additions and 138 deletions
+1 -1
View File
@@ -38,7 +38,7 @@ public:
CString GetName( PlayerNumber pn ) const;
protected:
void AssignUnassignedCards(); // do our best to assign a Device to each player
void UpdateUnassignedCards(); // do our best to assign a Device to each player
MemoryCardDriver *m_pDriver;