Add Noteskins
Added: - Cel (classic) - Metal (classic) - Cyber (LightningXCE's) - Enchantment - Peter's Note - Peter's Rainbow - Peter's Vivid Removed: - All stock noteskins besides default
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[Global]
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FallbackNoteSkin=common
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[NoteDisplay]
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TapNoteAnimationIsVivid=0
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DrawHoldHeadForTapsOnSameRow=1
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TapNoteAnimationLength=1 // none of these matter because Lua is handling the animation, not sprites.
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TapAdditionAnimationLength=1
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TapMineAnimationLength=1
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TapLiftAnimationLength=1
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TapFakeAnimationLength=1
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HoldHeadAnimationLength=1
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HoldTopCapAnimationLength=1
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HoldBottomCapAnimationLength=1
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HoldBodyAnimationLength=1
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HoldTailAnimationLength=1
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StartDrawingHoldBodyOffsetFromHead=0
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StopDrawingHoldBodyOffsetFromTail=0
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HoldLetGoGrayPercent=.25
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HoldHeadIsAboveWavyParts=1
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HoldTailIsAboveWavyParts=1
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ReverseDrawOrder=1101
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FlipHeadAndTailWhenReverse=1
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FlipHoldBodyWhenReverse=1
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TapNoteAdditionTextureCoordOffsetX=0
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TapNoteAdditionTextureCoordOffsetY=0
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TapNoteNoteColorTextureCoordSpacingX=0
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TapNoteNoteColorTextureCoordSpacingY=.125
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TapFakeNoteColorTextureCoordSpacingX=0
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TapFakeNoteColorTextureCoordSpacingY=.125
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HoldHeadNoteColorTextureCoordSpacingX=0
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HoldHeadNoteColorTextureCoordSpacingY=.125
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[GhostArrowDim]
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InitCommand=
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NoneCommand=
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HitMineCommand=finishtweening;blend,'BlendMode_Add';diffuse,color("1,1,1,1");zoom,1;rotationz,0;decelerate,.3;rotationz,90;linear,.3;rotationz,180;diffusealpha,0
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MissCommand=
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W5Command=finishtweening;diffuse,JudgmentLineToColor("JudgmentLine_W5");diffusealpha,1;sleep,.1;decelerate,.2;diffusealpha,0;zoom,1.1;
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W4Command=finishtweening;diffuse,JudgmentLineToColor("JudgmentLine_W4");diffusealpha,1;sleep,.1;decelerate,.2;diffusealpha,0;zoom,1.1;
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W3Command=finishtweening;diffuse,JudgmentLineToColor("JudgmentLine_W3");diffusealpha,1;sleep,.1;decelerate,.2;diffusealpha,0;zoom,1.1;
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W2Command=finishtweening;diffuse,JudgmentLineToColor("JudgmentLine_W2");diffusealpha,1;sleep,.1;decelerate,.2;diffusealpha,0;zoom,1.1;
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W1Command=finishtweening;diffuse,JudgmentLineToColor("JudgmentLine_W1");diffusealpha,1;sleep,.1;decelerate,.2;diffusealpha,0;zoom,1.1;
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LetGoCommand=stoptweening;decelerate,.2;diffusealpha,0;
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HeldCommand=finishtweening;diffuse,color("1,1,1,1");zoom,1;linear,.2;zoom,.9;linear,.1;diffusealpha,0
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[GhostArrowBright]
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InitCommand=
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NoneCommand=
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HitMineCommand=finishtweening;blend,'BlendMode_Add';diffuse,color("1,1,1,1");zoom,1;rotationz,0;decelerate,.3;rotationz,90;linear,.3;rotationz,180;diffusealpha,0
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MissCommand=
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W5Command=finishtweening;diffuse,JudgmentLineToColor("JudgmentLine_W5");diffusealpha,1;sleep,.1;decelerate,.2;diffusealpha,0;zoom,1.1;
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W4Command=finishtweening;diffuse,JudgmentLineToColor("JudgmentLine_W4");diffusealpha,1;sleep,.1;decelerate,.2;diffusealpha,0;zoom,1.1;
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W3Command=finishtweening;diffuse,JudgmentLineToColor("JudgmentLine_W3");diffusealpha,1;sleep,.1;decelerate,.2;diffusealpha,0;zoom,1.1;
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W2Command=finishtweening;diffuse,JudgmentLineToColor("JudgmentLine_W2");diffusealpha,1;sleep,.1;decelerate,.2;diffusealpha,0;zoom,1.1;
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W1Command=finishtweening;diffuse,JudgmentLineToColor("JudgmentLine_W1");diffusealpha,1;sleep,.1;decelerate,.2;diffusealpha,0;zoom,1.1;
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LetGoCommand=stoptweening;decelerate,.2;diffusealpha,0;
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HeldCommand=finishtweening;diffuse,color("1,1,1,1");zoom,1;linear,.2;zoom,.9;linear,.1;diffusealpha,0
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[HoldGhostArrow]
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HoldingOnCommand=diffusealpha,1;glowshift;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,.7");effectperiod,.1
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HoldingOffCommand=diffusealpha,0
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InitCommand=finishtweening;playcommand,"HoldingOff"
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[ReceptorArrow]
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InitCommand=effectclock,"beat";diffuseramp;effectcolor1,color(".8,.8,.8,1");effectcolor2,color("1,1,1,1");effecttiming,.2,0,.8,0;effectoffset,.05
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NoneCommand=finishtweening;zoom,.85;diffusealpha,.9;linear,.11;diffusealpha,1;zoom,1
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[ReceptorOverlay]
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InitCommand=diffusealpha,0
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PressCommand=finishtweening;zoom,1;blend,"BlendMode_Add";diffusealpha,.8;decelerate,0.2;diffusealpha,0.4
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LiftCommand=stoptweening;decelerate,.2;diffusealpha,0;zoom,1.2
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