Add Noteskins

Added:
- Cel (classic)
- Metal (classic)
- Cyber (LightningXCE's)
- Enchantment
- Peter's Note
- Peter's Rainbow
- Peter's Vivid

Removed:
- All stock noteskins besides default
This commit is contained in:
teejusb
2022-05-27 14:35:18 -07:00
parent b9171d4892
commit e424ff5c8b
671 changed files with 7597 additions and 5090 deletions
+23
View File
@@ -0,0 +1,23 @@
--If a Command has "NOTESKIN:GetMetricA" in it, that means it gets the command from the metrics.ini, else use cmd(); to define command.
--If you dont know how "NOTESKIN:GetMetricA" works here is an explanation.
--NOTESKIN:GetMetricA("The [Group] in the metrics.ini", "The actual Command to fallback on in the metrics.ini");
local t = Def.ActorFrame {
Def.Sprite {
Texture=NOTESKIN:GetPath( '_down', 'Go Receptor' );
Frame0000=0;
Delay0000=0.2;
Frame0001=1;
Delay0001=0.8;
InitCommand=cmd(effectclock,"beat");
NoneCommand=NOTESKIN:GetMetricA("ReceptorArrow", "NoneCommand");
PressCommand=NOTESKIN:GetMetricA("ReceptorArrow", "PressCommand");
LiftCommand=NOTESKIN:GetMetricA("ReceptorArrow", "LiftCommand");
W5Command=NOTESKIN:GetMetricA("ReceptorArrow", "W5Command");
W4Command=NOTESKIN:GetMetricA("ReceptorArrow", "W4Command");
W3Command=NOTESKIN:GetMetricA("ReceptorArrow", "W3Command");
W2Command=NOTESKIN:GetMetricA("ReceptorArrow", "W2Command");
W1Command=NOTESKIN:GetMetricA("ReceptorArrow", "W1Command");
};
};
return t;