Add Noteskins
Added: - Cel (classic) - Metal (classic) - Cyber (LightningXCE's) - Enchantment - Peter's Note - Peter's Rainbow - Peter's Vivid Removed: - All stock noteskins besides default
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--If a Command has "NOTESKIN:GetMetricA" in it, that means it gets the command from the metrics.ini, else use cmd(); to define command.
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--If you dont know how "NOTESKIN:GetMetricA" works here is an explanation.
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--NOTESKIN:GetMetricA("The [Group] in the metrics.ini", "The actual Command to fallback on in the metrics.ini");
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local t = Def.ActorFrame {
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Def.Sprite {
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Texture=NOTESKIN:GetPath( '_down', 'Go Receptor' );
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Frame0000=0;
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Delay0000=0.2;
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Frame0001=1;
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Delay0001=0.8;
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InitCommand=cmd(effectclock,"beat");
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NoneCommand=NOTESKIN:GetMetricA("ReceptorArrow", "NoneCommand");
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PressCommand=NOTESKIN:GetMetricA("ReceptorArrow", "PressCommand");
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LiftCommand=NOTESKIN:GetMetricA("ReceptorArrow", "LiftCommand");
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W5Command=NOTESKIN:GetMetricA("ReceptorArrow", "W5Command");
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W4Command=NOTESKIN:GetMetricA("ReceptorArrow", "W4Command");
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W3Command=NOTESKIN:GetMetricA("ReceptorArrow", "W3Command");
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W2Command=NOTESKIN:GetMetricA("ReceptorArrow", "W2Command");
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W1Command=NOTESKIN:GetMetricA("ReceptorArrow", "W1Command");
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};
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};
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return t;
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