Add Noteskins
Added: - Cel (classic) - Metal (classic) - Cyber (LightningXCE's) - Enchantment - Peter's Note - Peter's Rainbow - Peter's Vivid Removed: - All stock noteskins besides default
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After Width: | Height: | Size: 5.8 KiB |
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After Width: | Height: | Size: 5.9 KiB |
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After Width: | Height: | Size: 1.1 KiB |
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After Width: | Height: | Size: 1.1 KiB |
@@ -0,0 +1,14 @@
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||||
local t = Def.ActorFrame {
|
||||
Def.Sprite {
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||||
Texture=NOTESKIN:GetPath( '_down', 'Hold Explosion' );
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||||
Frame0000=0;
|
||||
Delay0000=0.01;
|
||||
Frame0001=1;
|
||||
Delay0001=0.01;
|
||||
Frame0002=2;
|
||||
Delay0002=0.01;
|
||||
Frame0003=3;
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||||
Delay0003=0.01;
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||||
};
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||||
};
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||||
return t;
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||||
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After Width: | Height: | Size: 6.3 KiB |
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After Width: | Height: | Size: 6.0 KiB |
@@ -0,0 +1,23 @@
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||||
--If a Command has "NOTESKIN:GetMetricA" in it, that means it gets the command from the metrics.ini, else use cmd(); to define command.
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||||
--If you dont know how "NOTESKIN:GetMetricA" works here is an explanation.
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||||
--NOTESKIN:GetMetricA("The [Group] in the metrics.ini", "The actual Command to fallback on in the metrics.ini");
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||||
|
||||
local t = Def.ActorFrame {
|
||||
Def.Sprite {
|
||||
Texture=NOTESKIN:GetPath( '_down', 'Go Receptor' );
|
||||
Frame0000=0;
|
||||
Delay0000=0.2;
|
||||
Frame0001=1;
|
||||
Delay0001=0.8;
|
||||
InitCommand=cmd(effectclock,"beat");
|
||||
NoneCommand=NOTESKIN:GetMetricA("ReceptorArrow", "NoneCommand");
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||||
PressCommand=NOTESKIN:GetMetricA("ReceptorArrow", "PressCommand");
|
||||
LiftCommand=NOTESKIN:GetMetricA("ReceptorArrow", "LiftCommand");
|
||||
W5Command=NOTESKIN:GetMetricA("ReceptorArrow", "W5Command");
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||||
W4Command=NOTESKIN:GetMetricA("ReceptorArrow", "W4Command");
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||||
W3Command=NOTESKIN:GetMetricA("ReceptorArrow", "W3Command");
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||||
W2Command=NOTESKIN:GetMetricA("ReceptorArrow", "W2Command");
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||||
W1Command=NOTESKIN:GetMetricA("ReceptorArrow", "W1Command");
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||||
};
|
||||
};
|
||||
return t;
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||||
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After Width: | Height: | Size: 4.0 KiB |
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After Width: | Height: | Size: 4.2 KiB |
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After Width: | Height: | Size: 1.9 KiB |
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After Width: | Height: | Size: 2.0 KiB |
@@ -0,0 +1,14 @@
|
||||
local t = Def.ActorFrame {
|
||||
Def.Sprite {
|
||||
Texture=NOTESKIN:GetPath( '_down', 'Hold Explosion' );
|
||||
Frame0000=0;
|
||||
Delay0000=0.01;
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||||
Frame0001=1;
|
||||
Delay0001=0.01;
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||||
Frame0002=2;
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||||
Delay0002=0.01;
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||||
Frame0003=3;
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||||
Delay0003=0.01;
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||||
};
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||||
};
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||||
return t;
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||||
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After Width: | Height: | Size: 6.3 KiB |
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After Width: | Height: | Size: 6.0 KiB |
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After Width: | Height: | Size: 2.5 KiB |
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After Width: | Height: | Size: 2.7 KiB |
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After Width: | Height: | Size: 4.4 KiB |
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After Width: | Height: | Size: 883 B |
@@ -0,0 +1,7 @@
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||||
local t = Def.Model {
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||||
Meshes=NOTESKIN:GetPath('_down','tap note model');
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||||
Materials=NOTESKIN:GetPath('_down','tap note model');
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||||
Bones=NOTESKIN:GetPath('_down','tap note model');
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||||
};
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||||
|
||||
return t;
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||||
@@ -0,0 +1,7 @@
|
||||
local t = Def.Model {
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||||
Meshes=NOTESKIN:GetPath('_down','tap lift model');
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||||
Materials=NOTESKIN:GetPath('_down','tap lift model');
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||||
Bones=NOTESKIN:GetPath('_down','tap lift model');
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||||
};
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||||
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||||
return t;
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||||
@@ -0,0 +1,8 @@
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||||
local t = Def.Model {
|
||||
Meshes="_mine model.txt";
|
||||
Materials="_mine model.txt";
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||||
Bones="_mine model.txt";
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||||
};
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||||
|
||||
return t;
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||||
|
||||
@@ -0,0 +1,7 @@
|
||||
local t = Def.Model {
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||||
Meshes=NOTESKIN:GetPath('_down','tap note model');
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||||
Materials=NOTESKIN:GetPath('_down','tap note model');
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||||
Bones=NOTESKIN:GetPath('_down','tap note model');
|
||||
};
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||||
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return t;
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||||
@@ -0,0 +1,38 @@
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||||
--If a Command has "NOTESKIN:GetMetricA" in it, that means it gets the command from the metrics.ini, else use cmd(); to define command.
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||||
|
||||
local t = Def.ActorFrame {
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||||
--Hold Explosion Commands
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||||
NOTESKIN:LoadActor( Var "Button", "Hold Explosion" ) .. {
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||||
HoldingOnCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "HoldingOnCommand");
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||||
HoldingOffCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "HoldingOffCommand");
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||||
InitCommand=cmd(playcommand,"HoldingOff";finishtweening);
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||||
};
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||||
--Roll Explosion Commands
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NOTESKIN:LoadActor( Var "Button", "Roll Explosion" ) .. {
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||||
RollOnCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "RollOnCommand");
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||||
RollOffCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "RollOffCommand");
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||||
InitCommand=cmd(playcommand,"RollOff";finishtweening);
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||||
};
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||||
--Dim Explosion Commands
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||||
NOTESKIN:LoadActor( Var "Button", "Tap Explosion Dim" ) .. {
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||||
InitCommand=cmd(diffusealpha,0);
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||||
W5Command=NOTESKIN:GetMetricA("GhostArrowDim", "W5Command");
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||||
W4Command=NOTESKIN:GetMetricA("GhostArrowDim", "W4Command");
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||||
W3Command=NOTESKIN:GetMetricA("GhostArrowDim", "W3Command");
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||||
W2Command=NOTESKIN:GetMetricA("GhostArrowDim", "W2Command");
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||||
JudgmentCommand=cmd(finishtweening);
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||||
};
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||||
--Bright Explosion Commands
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||||
NOTESKIN:LoadActor( Var "Button", "Tap Explosion Bright" ) .. {
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||||
InitCommand=cmd(diffusealpha,0);
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||||
HeldCommand=NOTESKIN:GetMetricA("GhostArrowBright", "HeldCommand");
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||||
W1Command=NOTESKIN:GetMetricA("GhostArrowBright", "W1Command");
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||||
JudgmentCommand=cmd(finishtweening);
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||||
};
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||||
--Mine Explosion Commands
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NOTESKIN:LoadActor( Var "Button", "HitMine Explosion" ) .. {
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||||
InitCommand=cmd(blend,"BlendMode_Add";diffusealpha,0);
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||||
HitMineCommand=NOTESKIN:GetMetricA("GhostArrowBright", "HitMineCommand");
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||||
};
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||||
}
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||||
return t;
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After Width: | Height: | Size: 4.2 KiB |
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After Width: | Height: | Size: 4.2 KiB |
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After Width: | Height: | Size: 972 B |
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After Width: | Height: | Size: 951 B |
@@ -0,0 +1,105 @@
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--I am the bone of my noteskin
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--Arrows are my body, and explosions are my blood
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--I have created over a thousand noteskins
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--Unknown to death
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||||
--Nor known to life
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--Have withstood pain to create many noteskins
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--Yet these hands will never hold anything
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--So as I pray, Unlimited Stepman Works
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||||
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||||
local ret = ... or {};
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||||
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||||
--Defining on which direction the other directions should be bassed on
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||||
--This will let us use less files which is quite handy to keep the noteskin directory nice
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||||
--Do remember this will Redirect all the files of that Direction to the Direction its pointed to
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||||
ret.RedirTable =
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||||
{
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||||
Up = "Down",
|
||||
Down = "Down",
|
||||
Left = "Down",
|
||||
Right = "Down",
|
||||
UpLeft = "Down",
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||||
UpRight = "Down",
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||||
};
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||||
|
||||
-- <
|
||||
--Between here we usally put all the commands the noteskin.lua needs to do, some are extern in other files
|
||||
--If you need help with lua go to http://kki.ajworld.net/lua/ssc/Lua.xml there are a bunch of codes there
|
||||
--Also check out commen it has a load of lua codes in files there
|
||||
--Just play a bit with lua its not that hard if you understand coding
|
||||
--But SM can be an ass in some cases, and some codes jut wont work if you dont have the noteskin on FallbackNoteSkin=common in the metric.ini
|
||||
local OldRedir = ret.Redir;
|
||||
ret.Redir = function(sButton, sElement)
|
||||
sButton, sElement = OldRedir(sButton, sElement);
|
||||
|
||||
if not string.find(sElement, "Head") and
|
||||
not string.find(sElement, "Explosion") then
|
||||
if string.find(sElement, "Hold") or
|
||||
string.find(sElement, "Hold") then
|
||||
return sButton, sElement;
|
||||
end
|
||||
end
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||||
|
||||
sButton = ret.RedirTable[sButton];
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||||
|
||||
return sButton, sElement;
|
||||
end
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||||
|
||||
local OldFunc = ret.Load;
|
||||
function ret.Load()
|
||||
local t = OldFunc();
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||||
|
||||
--Explosion should not be rotated; it calls other actors.
|
||||
if Var "Element" == "Explosion" then
|
||||
t.BaseRotationZ = nil;
|
||||
end
|
||||
return t;
|
||||
end
|
||||
-- >
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||||
|
||||
|
||||
-- Parts of noteskins which we want to rotate
|
||||
ret.PartsToRotate =
|
||||
{
|
||||
["Receptor"] = true,
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||||
["Tap Explosion Bright"] = false,
|
||||
["Tap Explosion Dim"] = true,
|
||||
["Tap Note"] = true,
|
||||
["Tap Fake"] = true,
|
||||
["Tap Lift"] = true,
|
||||
["Tap Addition"] = true,
|
||||
["Hold Explosion"] = true,
|
||||
["Hold Head Active"] = true,
|
||||
["Hold Head Inactive"] = true,
|
||||
["Roll Explosion"] = true,
|
||||
["Roll Head Active"] = true,
|
||||
["Roll Head Inactive"] = true,
|
||||
};
|
||||
-- Defined the parts to be rotated at which degree
|
||||
ret.Rotate =
|
||||
{
|
||||
Up = 180,
|
||||
Down = 0,
|
||||
Left = 90,
|
||||
Right = -90,
|
||||
UpLeft = 135,
|
||||
UpRight = 225,
|
||||
};
|
||||
|
||||
-- Parts that should be Redirected to _Blank.png
|
||||
-- you can add/remove stuff if you want
|
||||
ret.Blank =
|
||||
{
|
||||
["Hold Topcap Active"] = true,
|
||||
["Hold Topcap Inactive"] = true,
|
||||
["Roll Topcap Active"] = true,
|
||||
["Roll Topcap Inactive"] = true,
|
||||
["Hold Tail Active"] = true,
|
||||
["Hold Tail Inactive"] = true,
|
||||
["Roll Tail Active"] = true,
|
||||
["Roll Tail Inactive"] = true,
|
||||
};
|
||||
|
||||
-- dont forget to close the ret cuz else it wont work ;>
|
||||
return ret;
|
||||
|
After Width: | Height: | Size: 4.6 KiB |
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After Width: | Height: | Size: 4.6 KiB |
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After Width: | Height: | Size: 1.0 KiB |
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After Width: | Height: | Size: 992 B |
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After Width: | Height: | Size: 2.5 KiB |
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After Width: | Height: | Size: 5.6 KiB |
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After Width: | Height: | Size: 1.1 KiB |
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After Width: | Height: | Size: 1.1 KiB |
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After Width: | Height: | Size: 4.2 KiB |
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After Width: | Height: | Size: 4.2 KiB |
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After Width: | Height: | Size: 3.3 KiB |
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After Width: | Height: | Size: 3.3 KiB |
|
After Width: | Height: | Size: 4.4 KiB |
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After Width: | Height: | Size: 4.4 KiB |
|
After Width: | Height: | Size: 3.3 KiB |
|
After Width: | Height: | Size: 3.3 KiB |
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After Width: | Height: | Size: 37 KiB |
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After Width: | Height: | Size: 26 KiB |
@@ -0,0 +1,160 @@
|
||||
// MilkShape 3D ASCII
|
||||
|
||||
Frames: 30
|
||||
Frame: 1
|
||||
|
||||
Meshes: 2
|
||||
"frame" 1 1
|
||||
36
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
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|
||||
0 10.000000 1.500000 0.000000 0.012695 0.450835 -1
|
||||
1
|
||||
-0.000000 -0.000000 1.000000
|
||||
30
|
||||
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"fill" 1 0
|
||||
29
|
||||
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0 4.000000 18.500000 0.000003 0.503271 0.001033 -1
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||||
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0 -22.000000 5.000000 0.000001 0.517491 0.001033 -1
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||||
0 -23.000000 4.000000 0.000001 0.517491 0.001033 -1
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0 -23.000000 1.500000 0.000000 0.517491 0.001033 -1
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0 5.500000 -6.000000 -0.000001 0.519033 0.001033 -1
|
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0 -5.500000 -6.000000 -0.000001 0.519033 0.001033 -1
|
||||
1
|
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0.000000 -0.000000 1.000000
|
||||
23
|
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||||
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||||
|
||||
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||||
1 -5.777528 -3.712208 0.035689 0.380000 0.288900 0
|
||||
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|
||||
1 -11.572795 -11.991805 7.220967 0.259600 0.374900 0
|
||||
1 -8.231961 -14.676075 7.220965 0.329000 0.402800 0
|
||||
1 -3.198506 -6.037056 0.035688 0.433600 0.313000 0
|
||||
1 -4.606755 -5.017308 0.035688 0.404300 0.302500 0
|
||||
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|
||||
1 0.343285 -16.793934 7.220965 0.507100 0.424800 0
|
||||
1 0.348297 -6.800941 0.035688 0.507200 0.321000 0
|
||||
1 -1.454217 -6.601361 0.035688 0.469800 0.318900 0
|
||||
1 4.715238 -15.911463 7.220965 0.597900 0.415600 0
|
||||
1 8.824622 -14.333351 7.220965 0.683300 0.399200 0
|
||||
1 3.791953 -5.697202 0.035688 0.578800 0.309500 0
|
||||
1 2.150812 -6.412531 0.035688 0.544700 0.316900 0
|
||||
1 12.071547 -11.492471 7.220968 0.750800 0.369700 0
|
||||
1 14.755816 -8.151638 7.220969 0.806500 0.335000 0
|
||||
1 6.116802 -3.118181 0.035689 0.627100 0.282700 0
|
||||
1 5.097054 -4.526429 0.035688 0.605900 0.297400 0
|
||||
1 16.177320 -3.948349 7.220972 0.836000 0.291400 0
|
||||
1 6.681106 -1.373890 0.035691 0.638800 0.264600 0
|
||||
1 21.694124 -6.384494 7.220971 0.950600 0.316700 0
|
||||
1 22.861378 -0.466461 7.220973 0.974900 0.255200 0
|
||||
1 19.500269 -11.908672 7.220967 0.905100 0.374000 0
|
||||
1 15.652746 -16.342566 7.220965 0.825100 0.420100 0
|
||||
1 11.057144 -19.953318 7.220963 0.729700 0.457600 0
|
||||
1 5.371253 -21.910412 7.220963 0.611600 0.477900 0
|
||||
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|
||||
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|
||||
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|
||||
1 -16.422888 -15.573006 7.220965 0.158900 0.412100 0
|
||||
1 -20.033644 -10.977400 7.220968 0.083900 0.364400 0
|
||||
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|
||||
1 -22.861958 0.626526 7.220973 0.025100 0.243800 0
|
||||
1 -21.694704 6.544562 7.220976 0.049400 0.182400 0
|
||||
1 -19.500847 12.068742 7.220979 0.094900 0.125000 0
|
||||
1 -15.653322 16.502630 7.220982 0.174800 0.078900 0
|
||||
1 -11.057722 20.113384 7.220984 0.270300 0.041400 0
|
||||
1 -5.371831 22.070477 7.220985 0.388400 0.021100 0
|
||||
1 0.546204 22.941698 7.220985 0.511300 0.012100 0
|
||||
1 6.464238 21.774445 7.220984 0.634300 0.024200 0
|
||||
1 11.988416 19.580587 7.220984 0.749000 0.047000 0
|
||||
1 16.422308 15.733065 7.220982 0.841100 0.086900 0
|
||||
1 20.033064 11.137464 7.220979 0.916100 0.134700 0
|
||||
1 21.990154 5.451573 7.220976 0.956800 0.193700 0
|
||||
73
|
||||
-0.600300 0.014200 0.799600
|
||||
-0.567000 -0.180200 0.803800
|
||||
-0.582100 -0.061000 0.810800
|
||||
-0.491900 -0.332600 0.804600
|
||||
-0.474600 -0.341900 0.811000
|
||||
-0.556200 -0.191400 0.808700
|
||||
-0.400200 -0.439500 0.804200
|
||||
-0.258600 -0.534200 0.804800
|
||||
-0.237500 -0.534900 0.810800
|
||||
-0.384100 -0.444300 0.809300
|
||||
-0.128200 -0.580900 0.803800
|
||||
-0.065700 -0.602700 0.795200
|
||||
0.031100 -0.583800 0.811300
|
||||
-0.112300 -0.577300 0.808800
|
||||
0.180200 -0.567000 0.803800
|
||||
0.332600 -0.491900 0.804600
|
||||
0.341900 -0.474600 0.811000
|
||||
0.191400 -0.556200 0.808700
|
||||
0.439500 -0.400200 0.804200
|
||||
0.534200 -0.258600 0.804800
|
||||
0.534900 -0.237500 0.810800
|
||||
0.444300 -0.384100 0.809300
|
||||
0.580900 -0.128300 0.803800
|
||||
0.592500 0.043100 0.804400
|
||||
0.582100 0.061000 0.810800
|
||||
0.577300 -0.112300 0.808800
|
||||
0.567000 0.180200 0.803800
|
||||
0.491900 0.332600 0.804600
|
||||
0.474600 0.341900 0.811000
|
||||
0.556200 0.191400 0.808700
|
||||
0.400200 0.439500 0.804200
|
||||
0.258600 0.534200 0.804800
|
||||
0.237500 0.534900 0.810800
|
||||
0.384100 0.444300 0.809300
|
||||
0.128200 0.580900 0.803800
|
||||
-0.043100 0.592500 0.804400
|
||||
-0.061000 0.582100 0.810800
|
||||
0.112300 0.577300 0.808800
|
||||
-0.180200 0.567000 0.803800
|
||||
-0.332600 0.491900 0.804600
|
||||
-0.341900 0.474600 0.811000
|
||||
-0.191400 0.556200 0.808700
|
||||
-0.439500 0.400200 0.804200
|
||||
-0.534200 0.258600 0.804800
|
||||
-0.534900 0.237500 0.810800
|
||||
-0.444300 0.384100 0.809300
|
||||
-0.580900 0.128200 0.803800
|
||||
-0.577300 0.112300 0.808800
|
||||
0.000000 0.000000 1.000000
|
||||
0.007400 0.014400 0.999900
|
||||
0.016500 0.028300 0.999500
|
||||
0.013000 -0.030900 0.999400
|
||||
0.014200 0.009200 0.999900
|
||||
0.029100 0.016000 0.999400
|
||||
0.016100 0.000700 0.999900
|
||||
0.033500 -0.000300 0.999400
|
||||
0.014400 -0.007400 0.999900
|
||||
0.028300 -0.016500 0.999500
|
||||
0.009200 -0.014200 0.999900
|
||||
0.016000 -0.029100 0.999400
|
||||
0.000700 -0.016100 0.999900
|
||||
-0.000300 -0.033500 0.999400
|
||||
-0.007400 -0.014400 0.999900
|
||||
-0.016500 -0.028300 0.999500
|
||||
-0.014200 -0.009200 0.999900
|
||||
-0.029100 -0.016000 0.999400
|
||||
-0.016100 -0.000700 0.999900
|
||||
0.084200 -0.000100 0.996400
|
||||
-0.014400 0.007400 0.999900
|
||||
-0.028300 0.016500 0.999500
|
||||
-0.009200 0.014200 0.999900
|
||||
-0.016000 0.029100 0.999400
|
||||
-0.000700 0.016100 0.999900
|
||||
96
|
||||
1 0 1 2 0 1 2 1
|
||||
1 3 4 5 3 4 5 1
|
||||
1 3 6 4 3 6 4 1
|
||||
1 7 8 9 7 8 9 1
|
||||
1 7 10 8 7 10 8 1
|
||||
1 11 12 13 11 12 13 1
|
||||
1 11 14 12 11 14 12 1
|
||||
1 15 16 17 15 16 17 1
|
||||
1 15 18 16 15 18 16 1
|
||||
1 19 20 21 19 20 21 1
|
||||
1 19 22 20 19 22 20 1
|
||||
1 23 24 25 23 24 25 1
|
||||
1 23 26 24 23 26 24 1
|
||||
1 27 28 29 27 28 29 1
|
||||
1 27 30 28 27 30 28 1
|
||||
1 31 32 33 31 32 33 1
|
||||
1 31 34 32 31 34 32 1
|
||||
1 35 36 37 35 36 37 1
|
||||
1 35 38 36 35 38 36 1
|
||||
1 39 40 41 39 40 41 1
|
||||
1 39 42 40 39 42 40 1
|
||||
1 43 44 45 43 44 45 1
|
||||
1 43 46 44 43 46 44 1
|
||||
1 0 2 47 0 2 47 1
|
||||
1 44 46 47 44 46 47 1
|
||||
1 46 0 47 46 0 47 1
|
||||
1 40 42 45 40 42 45 1
|
||||
1 42 43 45 42 43 45 1
|
||||
1 36 38 41 36 38 41 1
|
||||
1 38 39 41 38 39 41 1
|
||||
1 32 34 37 32 34 37 1
|
||||
1 34 35 37 34 35 37 1
|
||||
1 28 30 33 28 30 33 1
|
||||
1 30 31 33 30 31 33 1
|
||||
1 24 26 29 24 26 29 1
|
||||
1 26 27 29 26 27 29 1
|
||||
1 20 22 25 20 22 25 1
|
||||
1 22 23 25 22 23 25 1
|
||||
1 16 18 21 16 18 21 1
|
||||
1 18 19 21 18 19 21 1
|
||||
1 12 14 17 12 14 17 1
|
||||
1 14 15 17 14 15 17 1
|
||||
1 8 10 13 8 10 13 1
|
||||
1 10 11 13 10 11 13 1
|
||||
1 4 6 9 4 6 9 1
|
||||
1 6 7 9 6 7 9 1
|
||||
1 2 1 5 2 1 5 1
|
||||
1 1 3 5 1 3 5 1
|
||||
1 48 46 43 48 49 50 1
|
||||
1 48 49 46 48 48 49 1
|
||||
1 49 0 46 48 51 49 1
|
||||
1 50 48 43 48 48 50 1
|
||||
1 51 42 39 48 52 53 1
|
||||
1 51 50 42 48 48 52 1
|
||||
1 50 43 42 48 50 52 1
|
||||
1 52 51 39 48 48 53 1
|
||||
1 53 38 35 48 54 55 1
|
||||
1 53 52 38 48 48 54 1
|
||||
1 52 39 38 48 53 54 1
|
||||
1 54 53 35 48 48 55 1
|
||||
1 55 34 31 48 56 57 1
|
||||
1 55 54 34 48 48 56 1
|
||||
1 54 35 34 48 55 56 1
|
||||
1 56 55 31 48 48 57 1
|
||||
1 57 30 27 48 58 59 1
|
||||
1 57 56 30 48 48 58 1
|
||||
1 56 31 30 48 57 58 1
|
||||
1 58 57 27 48 48 59 1
|
||||
1 59 26 23 48 60 61 1
|
||||
1 59 58 26 48 48 60 1
|
||||
1 58 27 26 48 59 60 1
|
||||
1 60 59 23 48 48 61 1
|
||||
1 61 22 19 48 62 63 1
|
||||
1 61 60 22 48 48 62 1
|
||||
1 60 23 22 48 61 62 1
|
||||
1 62 61 19 48 48 63 1
|
||||
1 63 18 15 48 64 65 1
|
||||
1 63 62 18 48 48 64 1
|
||||
1 62 19 18 48 63 64 1
|
||||
1 64 63 15 48 48 65 1
|
||||
1 65 14 11 48 66 67 1
|
||||
1 65 64 14 48 48 66 1
|
||||
1 64 15 14 48 65 66 1
|
||||
1 66 65 11 48 48 67 1
|
||||
1 67 10 7 48 68 69 1
|
||||
1 67 66 10 48 48 68 1
|
||||
1 66 11 10 48 67 68 1
|
||||
1 68 67 7 48 48 69 1
|
||||
1 69 6 3 48 70 71 1
|
||||
1 69 68 6 48 48 70 1
|
||||
1 68 7 6 48 69 70 1
|
||||
1 70 69 3 48 48 71 1
|
||||
1 71 1 0 48 72 51 1
|
||||
1 71 70 1 48 48 72 1
|
||||
1 70 3 1 48 71 72 1
|
||||
1 49 71 0 48 48 51 1
|
||||
|
||||
Materials: 2
|
||||
"red"
|
||||
0.200000 0.200000 0.200000 1.000000
|
||||
0.800000 0.800000 0.800000 1.000000
|
||||
0.000000 0.000000 0.000000 1.000000
|
||||
0.000000 0.000000 0.000000 1.000000
|
||||
0.128000
|
||||
1.000000
|
||||
"_mine ani tex.ini"
|
||||
""
|
||||
"mine"
|
||||
0.200000 0.200000 0.200000 1.000000
|
||||
0.800000 0.800000 0.800000 1.000000
|
||||
0.000000 0.000000 0.000000 1.000000
|
||||
0.000000 0.000000 0.000000 1.000000
|
||||
0.128000
|
||||
1.000000
|
||||
"_mine tex.png"
|
||||
""
|
||||
|
||||
Bones: 1
|
||||
"joint1"
|
||||
""
|
||||
24 0.000000 0.000000 0.000000 0.000000 -0.000000 0.000000
|
||||
2
|
||||
1.000000 0.000000 0.000000 0.000000
|
||||
120.000000 0.000000 0.000000 0.000000
|
||||
3
|
||||
1.000000 0.000000 -0.000000 0.000000
|
||||
60.000000 0.000000 -0.000000 3.100000
|
||||
120.000000 0.000000 0.000000 -0.083185
|
||||
GroupComments: 0
|
||||
MaterialComments: 0
|
||||
BoneComments: 0
|
||||
ModelComment: 0
|
||||
|
After Width: | Height: | Size: 22 KiB |
@@ -0,0 +1,168 @@
|
||||
[Global]
|
||||
#Noteskin this noteskin falls back on
|
||||
FallbackNoteSkin=common
|
||||
|
||||
[NoteDisplay]
|
||||
AnimationIsBeatBased=1
|
||||
|
||||
TapNoteAnimationLength=4
|
||||
TapMineAnimationLength=1
|
||||
TapLiftAnimationLength=4
|
||||
TapFakeAnimationLength=4
|
||||
HoldHeadAnimationLength=0
|
||||
HoldTopCapAnimationLength=4
|
||||
HoldBottomCapAnimationLength=4
|
||||
HoldBodyAnimationLength=4
|
||||
HoldTailAnimationLength=4
|
||||
RollHeadAnimationLength=0
|
||||
RollTopCapAnimationLength=2
|
||||
RollBottomCapAnimationLength=2
|
||||
RollBodyAnimationLength=2
|
||||
RollTailAnimationLength=2
|
||||
|
||||
#Define if noteskin is Vivid or not
|
||||
#Value 1 = true, Value 0 = false
|
||||
|
||||
TapNoteAnimationIsVivid=0
|
||||
TapMineAnimationIsVivid=0
|
||||
TapFakeAnimationIsVivid=0
|
||||
TapLiftAnimationIsVivid=0
|
||||
HoldHeadAnimationIsVivid=0
|
||||
HoldTopCapAnimationIsVivid=0
|
||||
HoldBodyAnimationIsVivid=0
|
||||
HoldBottomCapAnimationIsVivid=0
|
||||
HoldTailAnimationIsVivid=0
|
||||
RollHeadAnimationIsVivid=0
|
||||
RollTopCapAnimationIsVivid=0
|
||||
RollBodyAnimationIsVivid=0
|
||||
RollBottomCapAnimationIsVivid=0
|
||||
RollTailAnimationIsVivid=0
|
||||
|
||||
TapNoteAdditionTextureCoordOffsetX=0
|
||||
TapNoteAdditionTextureCoordOffsetY=0
|
||||
TapNoteNoteColorTextureCoordSpacingX=0.0625
|
||||
TapNoteNoteColorTextureCoordSpacingY=0
|
||||
TapMineAdditionTextureCoordOffsetX=0
|
||||
TapMineAdditionTextureCoordOffsetY=0
|
||||
TapMineNoteColorTextureCoordSpacingX=0
|
||||
TapMineNoteColorTextureCoordSpacingY=0
|
||||
TapLiftAdditionTextureCoordOffsetX=0
|
||||
TapLiftAdditionTextureCoordOffsetY=0
|
||||
TapLiftNoteColorTextureCoordSpacingX=0
|
||||
TapLiftNoteColorTextureCoordSpacingY=0
|
||||
TapFakeAdditionTextureCoordOffsetX=0
|
||||
TapFakeAdditionTextureCoordOffsetY=0
|
||||
TapFakeNoteColorTextureCoordSpacingX=0.0625
|
||||
TapFakeNoteColorTextureCoordSpacingY=0
|
||||
HoldHeadAdditionTextureCoordOffsetX=0
|
||||
HoldHeadAdditionTextureCoordOffsetY=0
|
||||
HoldHeadNoteColorTextureCoordSpacingX=0
|
||||
HoldHeadNoteColorTextureCoordSpacingY=0
|
||||
HoldTopCapAdditionTextureCoordOffsetX=0
|
||||
HoldTopCapAdditionTextureCoordOffsetY=0
|
||||
HoldTopCapNoteColorTextureCoordSpacingX=0
|
||||
HoldTopCapNoteColorTextureCoordSpacingY=0
|
||||
HoldBodyAdditionTextureCoordOffsetX=0
|
||||
HoldBodyAdditionTextureCoordOffsetY=0
|
||||
HoldBodyNoteColorTextureCoordSpacingX=0
|
||||
HoldBodyNoteColorTextureCoordSpacingY=0
|
||||
HoldBottomCapAdditionTextureCoordOffsetX=0
|
||||
HoldBottomCapAdditionTextureCoordOffsetY=0
|
||||
HoldBottomCapNoteColorTextureCoordSpacingX=0
|
||||
HoldBottomCapNoteColorTextureCoordSpacingY=0
|
||||
HoldTailAdditionTextureCoordOffsetX=0
|
||||
HoldTailAdditionTextureCoordOffsetY=0
|
||||
HoldTailNoteColorTextureCoordSpacingX=0
|
||||
HoldTailNoteColorTextureCoordSpacingY=0
|
||||
RollHeadAdditionTextureCoordOffsetX=0
|
||||
RollHeadAdditionTextureCoordOffsetY=0
|
||||
RollHeadNoteColorTextureCoordSpacingX=0
|
||||
RollHeadNoteColorTextureCoordSpacingY=0
|
||||
RollTopCapAdditionTextureCoordOffsetX=0
|
||||
RollTopCapAdditionTextureCoordOffsetY=0
|
||||
RollTopCapNoteColorTextureCoordSpacingX=0
|
||||
RollTopCapNoteColorTextureCoordSpacingY=0
|
||||
RollBodyAdditionTextureCoordOffsetX=0
|
||||
RollBodyAdditionTextureCoordOffsetY=0
|
||||
RollBodyNoteColorTextureCoordSpacingX=0
|
||||
RollBodyNoteColorTextureCoordSpacingY=0
|
||||
RollBottomCapAdditionTextureCoordOffsetX=0
|
||||
RollBottomCapAdditionTextureCoordOffsetY=0
|
||||
RollBottomCapNoteColorTextureCoordSpacingX=0
|
||||
RollBottomCapNoteColorTextureCoordSpacingY=0
|
||||
RollTailAdditionTextureCoordOffsetX=0
|
||||
RollTailAdditionTextureCoordOffsetY=0
|
||||
RollTailNoteColorTextureCoordSpacingX=0
|
||||
RollTailNoteColorTextureCoordSpacingY=0
|
||||
|
||||
#Other Stuff
|
||||
DrawHoldHeadForTapsOnSameRow=1
|
||||
DrawRollHeadForTapsOnSameRow=1
|
||||
TapHoldRollOnRowMeansHold=1
|
||||
StartDrawingHoldBodyOffsetFromHead=0
|
||||
StopDrawingHoldBodyOffsetFromTail=-32
|
||||
HoldLetGoGrayPercent=0.33
|
||||
UseLighting=0
|
||||
ReverseDrawOrder=1101
|
||||
HoldHeadIsAboveWavyParts=1
|
||||
HoldTailIsAboveWavyParts=1
|
||||
HoldActiveIsAddLayer=0
|
||||
|
||||
#Edit this incase you want to make noteskin for reverse or both
|
||||
FlipHoldBodyWhenReverse=0
|
||||
FlipHeadAndTailWhenReverse=0
|
||||
TopHoldAnchorWhenReverse=0
|
||||
|
||||
|
||||
[GhostArrowDim]
|
||||
NoneCommand=
|
||||
HitMineCommand=blend,'BlendMode_Add';diffuse,1,1,1,1;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
|
||||
AvoidMineCommand=
|
||||
MissCommand=
|
||||
W5Command=
|
||||
W4Command=
|
||||
W3Command=blend,'BlendMode_Add';diffuse,0.0,1.0,0.4,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
|
||||
W2Command=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
|
||||
W1Command=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
|
||||
#Hold end commands
|
||||
LetGoCommand=
|
||||
HeldCommand=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,1;zoom,0.8;linear,0.06;zoom,1;linear,0.06;diffusealpha,0
|
||||
|
||||
[GhostArrowBright]
|
||||
NoneCommand=
|
||||
HitMineCommand=blend,'BlendMode_Add';diffuse,1,1,1,1;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
|
||||
AvoidMineCommand=
|
||||
MissCommand=
|
||||
W5Command=
|
||||
W4Command=
|
||||
W3Command=blend,'BlendMode_Add';diffuse,0.0,1.0,0.4,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
|
||||
W2Command=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
|
||||
W1Command=blend,'BlendMode_Add';diffuse,1.0,1.0,1.0,1;zoom,0.8;linear,0.06;zoom,1;linear,0.06;diffusealpha,0
|
||||
#Hold end commands
|
||||
LetGoCommand=
|
||||
HeldCommand=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,1;zoom,0.8;linear,0.06;zoom,1;linear,0.06;diffusealpha,0
|
||||
|
||||
[ReceptorArrow]
|
||||
#For InitCommand take a look at "Down Receptor.lua"
|
||||
#InitCommand=
|
||||
NoneCommand=stoptweening;stoptweening;glow,color("#000000F0");zoom,0.75;linear,0.06;zoom,1;glow,color("#00000000")
|
||||
PressCommand=
|
||||
LiftCommand=
|
||||
AvoidMineCommand=
|
||||
W5Command=stoptweening
|
||||
W4Command=stoptweening
|
||||
W3Command=stoptweening
|
||||
W2Command=stoptweening
|
||||
W1Command=stoptweening
|
||||
|
||||
[HoldGhostArrow]
|
||||
HoldingOnCommand=visible,true
|
||||
HoldingOffCommand=visible,false
|
||||
RollOnCommand=visible,true
|
||||
RollOffCommand=visible,false
|
||||
|
||||
[Press]
|
||||
ReverseOnCommand=vertalign,bottom
|
||||
ReverseOffCommand=vertalign,top
|
||||
PressCommand=visible,true
|
||||
LiftCommand=visible,false
|
||||
@@ -0,0 +1,5 @@
|
||||
[AnimatedTexture]
|
||||
TexVelocityX=-1
|
||||
TexOffsetX=0
|
||||
Frame0000=Tap Lift parts (mipmaps).png
|
||||
Delay0000=1.0
|
||||
|
After Width: | Height: | Size: 30 KiB |
@@ -0,0 +1,5 @@
|
||||
[AnimatedTexture]
|
||||
TexVelocityY=-1
|
||||
TexOffsetX=0
|
||||
Frame0000=Tap Lift2 parts (mipmaps).png
|
||||
Delay0000=1.0
|
||||
|
After Width: | Height: | Size: 3.6 KiB |
@@ -0,0 +1,5 @@
|
||||
[AnimatedTexture]
|
||||
TexVelocityY=-1
|
||||
TexOffsetX=0
|
||||
Frame0000=Tap Note parts (mipmaps).png
|
||||
Delay0000=1.0
|
||||
|
After Width: | Height: | Size: 3.8 KiB |