Move ReadGamePrefsFromDisk() and SaveGamePrefsToDisk()

to StepMania.cpp.  This is to reduce the dependencies of PrefsManager:
code everywhere depends on it, but it depends on code everywhere,
resulting in lots of cross-dependencies.  (Just a small step to being able
to compile smaller bits of the engine for testing.)
This commit is contained in:
Glenn Maynard
2003-10-02 01:39:23 +00:00
parent 1fd137082d
commit e41a094ee5
2 changed files with 53 additions and 4 deletions
+2
View File
@@ -15,6 +15,8 @@ int SMmain(int argc, char* argv[]);
void ApplyGraphicOptions();
void ExitGame();
void ResetGame( bool ReturnToFirstScreen=true );
void ReadGamePrefsFromDisk();
void SaveGamePrefsToDisk();
#if defined(WIN32)
extern HWND g_hWndMain;