Move ReadGamePrefsFromDisk() and SaveGamePrefsToDisk()
to StepMania.cpp. This is to reduce the dependencies of PrefsManager: code everywhere depends on it, but it depends on code everywhere, resulting in lots of cross-dependencies. (Just a small step to being able to compile smaller bits of the engine for testing.)
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@@ -15,6 +15,8 @@ int SMmain(int argc, char* argv[]);
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void ApplyGraphicOptions();
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void ExitGame();
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void ResetGame( bool ReturnToFirstScreen=true );
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void ReadGamePrefsFromDisk();
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void SaveGamePrefsToDisk();
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#if defined(WIN32)
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extern HWND g_hWndMain;
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