add static-sized array versions of ThemeMetric
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@@ -14,8 +14,6 @@
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#include "Foreach.h"
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#include "RageSoundManager.h"
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#define CURSOR_OFFSET_X_FROM_ICON( p, part ) THEME->GetMetricF(m_sName,ssprintf("CursorPart%dP%dOffsetXFromIcon",part+1,p+1))
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#define CURSOR_OFFSET_Y_FROM_ICON( p, part ) THEME->GetMetricF(m_sName,ssprintf("CursorPart%dP%dOffsetYFromIcon",part+1,p+1))
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#define OPTION_ORDER( dir ) THEME->GetMetric (m_sName,"OptionOrder"+CString(dir))
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/* OptionOrderLeft=0:1,1:2,2:3,3:4 */
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@@ -26,6 +24,9 @@ const char *ScreenSelectMaster::dirs[NUM_DIRS] =
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const ScreenMessage SM_PlayPostSwitchPage = (ScreenMessage)(SM_User+1);
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CString CURSOR_OFFSET_X_FROM_ICON_NAME( size_t p, size_t part ) { return ssprintf("CursorPart%dP%dOffsetXFromIcon",part+1,p+1); }
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CString CURSOR_OFFSET_Y_FROM_ICON_NAME( size_t p, size_t part ) { return ssprintf("CursorPart%dP%dOffsetYFromIcon",part+1,p+1); }
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REGISTER_SCREEN_CLASS( ScreenSelectMaster );
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ScreenSelectMaster::ScreenSelectMaster( CString sClassName ) : ScreenSelect( sClassName ),
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NUM_ICON_PARTS(m_sName,"NumIconParts"),
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@@ -33,6 +34,8 @@ ScreenSelectMaster::ScreenSelectMaster( CString sClassName ) : ScreenSelect( sCl
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NUM_CURSOR_PARTS(m_sName,"NumCursorParts"),
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SHARED_PREVIEW_AND_CURSOR(m_sName,"SharedPreviewAndCursor"),
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NUM_CHOICES_ON_PAGE_1(m_sName,"NumChoicesOnPage1"),
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CURSOR_OFFSET_X_FROM_ICON(m_sName,CURSOR_OFFSET_X_FROM_ICON_NAME,NUM_PLAYERS,NUM_CURSOR_PARTS),
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CURSOR_OFFSET_Y_FROM_ICON(m_sName,CURSOR_OFFSET_Y_FROM_ICON_NAME,NUM_PLAYERS,NUM_CURSOR_PARTS),
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PRE_SWITCH_PAGE_SECONDS(m_sName,"PreSwitchPageSeconds"),
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POST_SWITCH_PAGE_SECONDS(m_sName,"PostSwitchPageSeconds"),
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EXTRA_SLEEP_AFTER_TWEEN_OFF_SECONDS(m_sName,"ExtraSleepAfterTweenOffSeconds"),
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@@ -106,7 +109,7 @@ ScreenSelectMaster::ScreenSelectMaster( CString sClassName ) : ScreenSelect( sCl
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{
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const GameCommand& mc = m_aGameCommands[c];
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m_sprScroll[c][0].Load( THEME->GetPathG(m_sName,ssprintf("%s Scroll Choice%s",mc.m_sName.c_str())) );
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m_sprScroll[c][0].Load( THEME->GetPathG(m_sName,ssprintf("Scroll Choice%s",mc.m_sName.c_str())) );
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m_sprScroll[c][0]->SetName( ssprintf("Scroll") );
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m_sprScroll[c][0]->PlayCommand( "Init" );
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m_Scroller[0].AddChild( m_sprScroll[c][0] );
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@@ -812,12 +815,12 @@ void ScreenSelectMaster::TweenOffScreen()
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float ScreenSelectMaster::GetCursorX( PlayerNumber pn, int iPartIndex )
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{
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return m_sprIcon[0][m_iChoice[pn]]->GetX() + CURSOR_OFFSET_X_FROM_ICON(pn, iPartIndex);
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return m_sprIcon[0][m_iChoice[pn]]->GetX() + CURSOR_OFFSET_X_FROM_ICON.GetValue(pn, iPartIndex);
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}
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float ScreenSelectMaster::GetCursorY( PlayerNumber pn, int iPartIndex )
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{
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return m_sprIcon[0][m_iChoice[pn]]->GetY() + CURSOR_OFFSET_Y_FROM_ICON(pn, iPartIndex);
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return m_sprIcon[0][m_iChoice[pn]]->GetY() + CURSOR_OFFSET_Y_FROM_ICON.GetValue(pn, iPartIndex);
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}
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/*
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