don't crash if no texture
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@@ -45,6 +45,9 @@ void ActorFrameTexture::Create()
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void ActorFrameTexture::DrawPrimitives()
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void ActorFrameTexture::DrawPrimitives()
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{
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{
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if( m_pRenderTarget == NULL )
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return;
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m_pRenderTarget->BeginRenderingTo( m_bPreserveTexture );
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m_pRenderTarget->BeginRenderingTo( m_bPreserveTexture );
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ActorFrame::DrawPrimitives();
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ActorFrame::DrawPrimitives();
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