don't crash if no texture

This commit is contained in:
Glenn Maynard
2007-02-21 05:41:54 +00:00
parent 73cb935f7e
commit e410b7bd63
+3
View File
@@ -45,6 +45,9 @@ void ActorFrameTexture::Create()
void ActorFrameTexture::DrawPrimitives()
{
if( m_pRenderTarget == NULL )
return;
m_pRenderTarget->BeginRenderingTo( m_bPreserveTexture );
ActorFrame::DrawPrimitives();