Merge the p1 and p2 noteskin. It just detects the player now.
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@@ -0,0 +1,5 @@
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return Def.Sprite {
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Texture=NOTESKIN:GetPath( '_space', 'tap note' );
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-- probably don't need this line
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Frames = Sprite.LinearFrames( 1, 1 );
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};
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