Merge the p1 and p2 noteskin. It just detects the player now.
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@@ -0,0 +1,102 @@
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local ret = ... or {};
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ret.RedirTable =
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{
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Key1 = "Key",
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Key2 = "Key",
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Key3 = "Key",
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Key4 = GAMESTATE:IsSideJoined(PLAYER_1) and "Key" or "Space",
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Key5 = "Key",
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Key6 = "Key",
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Key7 = "Key",
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};
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local OldRedir = ret.Redir;
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ret.Redir = function(sButton, sElement)
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sButton, sElement = OldRedir(sButton, sElement);
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-- Instead of separate hold heads, use the tap note graphics.
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if sElement == "Hold Head Inactive" or
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sElement == "Hold Head Active" or
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sElement == "Roll Head Inactive" or
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sElement == "Roll Head Active"
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then
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sElement = "Tap Note";
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end
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sButton = ret.RedirTable[sButton];
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return sButton, sElement;
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end
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-- To have separate graphics for each hold part:
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--[[
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local OldRedir = ret.Redir;
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ret.Redir = function(sButton, sElement)
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-- Redirect non-hold, non-roll parts.
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if string.find(sElement, "hold") then
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return sButton, sElement;
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end
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return OldRedir(sButton, sElement);
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end
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]]
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local OldFunc = ret.Load;
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function ret.Load()
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local t = OldFunc();
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-- The main "Explosion" part just loads other actors; don't rotate
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-- it. The "Hold Explosion" part should not be rotated.
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if Var "Element" == "Explosion" or
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Var "Element" == "Roll Explosion" or
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Var "Element" == "Hold Explosion" then
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t.BaseRotationZ = nil;
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end
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return t;
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end
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ret.PartsToRotate =
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{
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["Go Receptor"] = true,
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["Ready Receptor"] = true,
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["Tap Explosion Bright"] = true,
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["Tap Explosion Dim"] = true,
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["Tap Note"] = true,
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["Hold Head Active"] = true,
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["Hold Head Inactive"] = true,
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["Roll Head Active"] = true,
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["Roll Head Inactive"] = true,
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};
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ret.Rotate =
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{
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Key1 = 0,
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Key2 = 0,
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Key3 = 0,
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Key4 = 0,
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Key5 = 0,
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Key6 = 0,
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Key7 = 0,
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};
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--
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-- If a derived skin wants to have separate UpLeft graphics,
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-- use this:
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--
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-- ret.RedirTable.UpLeft = "UpLeft";
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-- ret.RedirTable.UpRight = "UpLeft";
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-- ret.Rotate.UpLeft = 0;
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-- ret.Rotate.UpRight = 90;
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--
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ret.Blank =
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{
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["Hold Topcap Active"] = true,
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["Hold Topcap Inactive"] = true,
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["Roll Topcap Active"] = true,
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["Roll Topcap Inactive"] = true,
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["Hold Tail Active"] = true,
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["Hold Tail Inactive"] = true,
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["Roll Tail Active"] = true,
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["Roll Tail Inactive"] = true,
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};
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return ret;
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