fix up names

This commit is contained in:
Glenn Maynard
2005-09-26 21:04:02 +00:00
parent 5ca840d259
commit e3d5437031
+4 -4
View File
@@ -215,13 +215,13 @@ void ActorScroller::PositionItemsAndDrawPrimitives( bool bDrawPrimitives )
// write to z buffer so that top and bottom are clipped
// Draw an extra item; this is the one that will be masked.
float fNumItemsToDraw = m_fNumItemsToDraw+1;
float fPositionFullyOnScreenTop = -(fNumItemsToDraw)/2.f;
float fPositionFullyOnScreenBottom = (fNumItemsToDraw)/2.f;
float fPositionFullyOffScreenTop = -(fNumItemsToDraw)/2.f;
float fPositionFullyOffScreenBottom = (fNumItemsToDraw)/2.f;
m_exprTransformFunction.PositionItem( &m_quadMask, fPositionFullyOnScreenTop, -1, m_SubActors.size() );
m_exprTransformFunction.PositionItem( &m_quadMask, fPositionFullyOffScreenTop, -1, m_SubActors.size() );
if( bDrawPrimitives ) m_quadMask.Draw();
m_exprTransformFunction.PositionItem( &m_quadMask, fPositionFullyOnScreenBottom, m_SubActors.size(), m_SubActors.size() );
m_exprTransformFunction.PositionItem( &m_quadMask, fPositionFullyOffScreenBottom, m_SubActors.size(), m_SubActors.size() );
if( bDrawPrimitives ) m_quadMask.Draw();
fFirstItemToDraw = m_fCurrentItem - fNumItemsToDraw/2.f;