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@@ -2021,7 +2021,7 @@ void ScreenEdit::TransitionEditState( EditState em )
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GAMESTATE->ResetOriginalSyncData();
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/* Stop displaying course attacks, if any, and return to the player's defaults. */
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GAMESTATE->RemoveAllActiveAttacks();
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GAMESTATE->m_pPlayerState[PLAYER_1]->RemoveActiveAttacks();
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GAMESTATE->m_pPlayerState[PLAYER_1]->RebuildPlayerOptionsFromActiveAttacks();
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/* Snap to current options. */
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