Remove RageTexture::m_TextureFormat.
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@@ -102,7 +102,6 @@ protected:
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int m_iTextureWidth, m_iTextureHeight; // dimensions of the texture in memory
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int m_iImageWidth, m_iImageHeight; // dimensions of the image in the texture
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int m_iFramesWide, m_iFramesHigh; // The number of frames of animation in each row and column of this texture
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D3DFORMAT m_TextureFormat;
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// RECTs that hold the bounds of each frame in the bitmap.
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