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@@ -438,8 +438,8 @@ void Player::OnCompleteStep( float fSongBeat, Step player_step, float fMaxBeatDi
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// compute what the score should be for the note we stepped on
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StepScore &stepscore = m_StepScore[iIndexThatWasSteppedOn];
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if( fPercentFromPerfect < 0.20f ) stepscore = perfect;
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else if( fPercentFromPerfect < 0.45f ) stepscore = great;
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if( fPercentFromPerfect < 0.25f ) stepscore = perfect;
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else if( fPercentFromPerfect < 0.50f ) stepscore = great;
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else if( fPercentFromPerfect < 0.75f ) stepscore = good;
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else stepscore = boo;
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