High-level preferences that pull in other dependencies should be

moved out of PrefsManager; add GamePreferences for when we don't
have a convenient place to put it.
This commit is contained in:
Glenn Maynard
2006-11-21 04:54:50 +00:00
parent 6fd5f47bfb
commit e386583dc8
7 changed files with 79 additions and 16 deletions
+32
View File
@@ -0,0 +1,32 @@
#include "global.h"
#include "GamePreferences.h"
// This options has weird interactions depending on m_bEventMode;
// use GameState::GetCoinMode().
Preference<CoinMode> GamePreferences::m_CoinMode( "CoinMode", COIN_MODE_HOME );
/*
* (c) 2001-2004 Chris Danford, Chris Gomez
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* whom the Software is furnished to do so, provided that the above
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