put attacks in effect when tap attack is stepped on
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@@ -28,8 +28,6 @@
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#define ITEM_LEVEL( i ) THEME->GetMetricI("Inventory",ssprintf("Item%dLevel",i+1))
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CachedThemeMetricF ITEM_USE_RATE_SECONDS("Inventory","ItemUseRateSeconds");
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const PlayerNumber OPPOSITE_PLAYER[NUM_PLAYERS] = { PLAYER_2, PLAYER_1 };
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#define ITEM_USE_PROBABILITY (1.f/ITEM_USE_RATE_SECONDS)
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struct Item
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