generalize branching screens with ScreenBranch
Add ScreenRemoveMemoryCard
This commit is contained in:
@@ -3624,6 +3624,17 @@ TimerSeconds=24
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MaxRankingNameLength=4
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StyleIcon=1
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MemoryCardIcons=1
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NextScreen=ScreenRemoveMemoryCard
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[ScreenRemoveMemoryCard]
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NextScreen=ScreenBranchEnding@ScreenBranch
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[ScreenBranchEnding]
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Choices=Credits,MusicScroll
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ConditionCredits=topgrade,>=,AA
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ConditionMusicScroll=
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NextScreenCredits=ScreenCredits
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NextScreenMusicScroll=ScreenMusicScroll
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[EditMenu]
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Arrows1X=190
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@@ -29,7 +29,7 @@ $(srcdir)/libresample/libresample.a:
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Screens = \
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Screen.cpp Screen.h ScreenAttract.cpp ScreenAttract.h ScreenBookkeeping.h ScreenBookkeeping.cpp \
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ScreenCaution.cpp ScreenCaution.h ScreencenterImage.h ScreenCenterImage.cpp ScreenCredits.cpp ScreenCredits.h ScreenDemonstration.cpp ScreenDemonstration.h \
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ScreenBranch.cpp ScreenBranch.h ScreenCaution.cpp ScreenCaution.h ScreencenterImage.h ScreenCenterImage.cpp ScreenCredits.cpp ScreenCredits.h ScreenDemonstration.cpp ScreenDemonstration.h \
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ScreenDimensions.h ScreenEdit.cpp ScreenEdit.h ScreenEditCoursesMenu.cpp ScreenEditCoursesMenu.h \
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ScreenEditMenu.cpp ScreenEditMenu.h ScreenEndlessBreak.cpp ScreenEndlessBreak.h ScreenEvaluation.cpp ScreenEvaluation.h \
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ScreenExit.cpp ScreenExit.h ScreenEz2SelectMusic.cpp ScreenEz2SelectMusic.h ScreenEz2SelectPlayer.cpp ScreenEz2SelectPlayer.h \
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@@ -42,7 +42,7 @@ ScreenMusicScroll.cpp ScreenMusicScroll.h ScreenNameEntry.cpp ScreenNameEntry.h
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ScreenOptionsMaster.cpp ScreenOptionsMaster.h ScreenOptionsMasterPrefs.cpp ScreenOptionsMasterPrefs.h \
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ScreenPlayerOptions.cpp ScreenPlayerOptions.h ScreenPrompt.cpp ScreenPrompt.h \
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ScreenProfileOptions.cpp ScreenProfileOptions.h ScreenRanking.cpp ScreenRanking.h ScreenRaveOptions.cpp ScreenRaveOptions.h \
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ScreenReloadSongs.cpp ScreenReloadSongs.h ScreenSandbox.cpp ScreenSandbox.h ScreenSelect.cpp ScreenSelect.h \
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ScreenReloadSongs.cpp ScreenReloadSongs.h ScreenRemoveMemoryCard.cpp ScreenRemoveMemoryCard.h ScreenSandbox.cpp ScreenSandbox.h ScreenSelect.cpp ScreenSelect.h \
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ScreenSelectCharacter.cpp ScreenSelectCharacter.h ScreenSelectCourse.cpp ScreenSelectCourse.h \
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ScreenSelectDifficulty.cpp ScreenSelectDifficulty.h ScreenSelectDifficultyEX.cpp ScreenSelectDifficultyEX.h \
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ScreenSelectGroup.cpp ScreenSelectGroup.h ScreenSelectMaster.cpp ScreenSelectMaster.h \
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@@ -287,6 +287,8 @@ void Screen::ClearMessageQueue( const ScreenMessage SM )
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#include "ScreenCenterImage.h"
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#include "ScreenTestInput.h"
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#include "ScreenBookkeeping.h"
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#include "ScreenRemoveMemoryCard.h"
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#include "ScreenBranch.h"
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Screen* Screen::Create( CString sClassName )
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{
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@@ -390,6 +392,8 @@ Screen* Screen::Create( CString sClassName )
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IF_RETURN( ScreenCenterImage );
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IF_RETURN( ScreenTestInput );
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IF_RETURN( ScreenBookkeeping );
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IF_RETURN( ScreenRemoveMemoryCard );
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IF_RETURN( ScreenBranch );
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RageException::Throw( "Invalid Screen class name '%s'", sClassName.c_str() );
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}
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@@ -2,7 +2,7 @@
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-----------------------------------------------------------------------------
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Class: ScreenBookkeeping
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Desc: Where the player maps device input to instrument buttons.
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Desc: Show coin drop stats.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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@@ -0,0 +1,92 @@
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenBranch
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenBranch.h"
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#include "RageLog.h"
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#include "GameConstantsAndTypes.h"
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#include "PlayerNumber.h"
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#include "ScreenManager.h"
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#include "ThemeManager.h"
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#include "Grade.h"
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#include "GameState.h"
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#include "StageStats.h"
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#define CHOICES THEME->GetMetric (m_sName,"Choices")
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#define CONDITION(choice) THEME->GetMetric (m_sName,"Condition"+choice)
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#define NEXT_SCREEN(choice) THEME->GetMetric (m_sName,"NextScreen"+choice)
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bool EvaluateCondition( CString sCondition )
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{
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// For now, empty expresions evaluate to true. Is there a better way to handle this?
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if( sCondition.empty() )
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return true;
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// TODO: Make this a general expression evaluator
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CStringArray as;
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split( sCondition, ",", as, false );
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if( as.size()==3 && as[0].CompareNoCase("topgrade")==0 )
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{
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Grade top_grade = GRADE_E;
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vector<Song*> vSongs;
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StageStats stats;
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GAMESTATE->GetFinalEvalStatsAndSongs( stats, vSongs );
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for( int p=0; p<NUM_PLAYERS; p++ )
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if( GAMESTATE->IsHumanPlayer(p) )
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top_grade = max( top_grade, stats.GetGrade((PlayerNumber)p) );
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CString &sOp = as[1];
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Grade grade = StringToGrade(as[2]);
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if( sOp == ">=" )
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return top_grade >= grade;
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}
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RageException::Throw( "Condition '%s' is invalid", sCondition.c_str() );
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}
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ScreenBranch::ScreenBranch( CString sClassName ) : Screen( sClassName )
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{
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LOG->Trace( "ScreenBranch::ScreenBranch()" );
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CStringArray as;
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split( CHOICES, ",", as, true );
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for( unsigned i=0; i<as.size(); i++ )
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{
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CString sChoice = Capitalize( as[i] );
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CString sCondition = CONDITION(sChoice);
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if( EvaluateCondition(sCondition) )
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{
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m_sChoice = sChoice;
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HandleScreenMessage( SM_GoToNextScreen );
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return;
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}
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}
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RageException::Throw( "On screen '%s' no conditions are true", sClassName.c_str() );
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}
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void ScreenBranch::HandleScreenMessage( const ScreenMessage SM )
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{
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switch( SM )
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{
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case SM_GoToNextScreen:
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{
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CString sNextScreen = NEXT_SCREEN(m_sChoice);
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LOG->Trace( "Branching to '%s'", sNextScreen.c_str() );
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SCREENMAN->SetNewScreen( sNextScreen );
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}
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break;
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}
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}
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@@ -0,0 +1,26 @@
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/*
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-----------------------------------------------------------------------------
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Class: ScreenBranch
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Desc: Load one of several screens.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Screen.h"
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#include "MenuElements.h"
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class ScreenBranch : public Screen
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{
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public:
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ScreenBranch( CString sName );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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private:
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CString m_sChoice;
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};
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@@ -48,6 +48,7 @@
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#define FAKE_BEATS_PER_SEC THEME->GetMetricF("ScreenNameEntry","FakeBeatsPerSec")
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#define TIMER_SECONDS THEME->GetMetricI("ScreenNameEntry","TimerSeconds")
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#define MAX_RANKING_NAME_LENGTH THEME->GetMetricI(m_sName,"MaxRankingNameLength")
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#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
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// cache for frequently used metrics
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@@ -395,25 +396,15 @@ void ScreenNameEntry::HandleScreenMessage( const ScreenMessage SM )
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{
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GAMESTATE->RestoreSelectedOptions();
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/* Hack: go back to the select course screen in event mode. */
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if( PREFSMAN->m_bEventMode && GAMESTATE->IsCourseMode() )
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{
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SCREENMAN->SetNewScreen( "ScreenSelectCourse" );
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break;
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}
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// There shouldn't be NameEntry in event mode. -Chris
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// /* Hack: go back to the select course screen in event mode. */
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// if( PREFSMAN->m_bEventMode && GAMESTATE->IsCourseMode() )
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// {
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// SCREENMAN->SetNewScreen( "ScreenSelectCourse" );
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// break;
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// }
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Grade max_grade = GRADE_E;
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vector<Song*> vSongs;
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StageStats stats;
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GAMESTATE->GetFinalEvalStatsAndSongs( stats, vSongs );
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for( int p=0; p<NUM_PLAYERS; p++ )
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if( GAMESTATE->IsHumanPlayer(p) )
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max_grade = max( max_grade, stats.GetGrade((PlayerNumber)p) );
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if( max_grade >= GRADE_AA )
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SCREENMAN->SetNewScreen( "ScreenCredits" );
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else
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SCREENMAN->SetNewScreen( "ScreenMusicScroll" );
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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}
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break;
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}
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@@ -0,0 +1,101 @@
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenRemoveMemoryCard
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Desc: Where the player maps device input to pad input.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenRemoveMemoryCard.h"
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#include "MemoryCardManager.h"
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#include "RageLog.h"
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#include "RageSounds.h"
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#include "ThemeManager.h"
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#include "GameConstantsAndTypes.h"
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#include "PlayerNumber.h"
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#include "ScreenManager.h"
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#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
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ScreenRemoveMemoryCard::ScreenRemoveMemoryCard( CString sClassName ) : Screen( sClassName )
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{
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if( !AnyCardsInserted() )
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{
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HandleScreenMessage( SM_GoToNextScreen ); // Don't show this screen
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return;
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}
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LOG->Trace( "ScreenRemoveMemoryCard::ScreenRemoveMemoryCard()" );
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m_Menu.Load( "ScreenRemoveMemoryCard" );
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this->AddChild( &m_Menu );
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SOUND->PlayMusic( THEME->GetPathToS("ScreenRemoveMemoryCard music") );
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}
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ScreenRemoveMemoryCard::~ScreenRemoveMemoryCard()
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{
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LOG->Trace( "ScreenRemoveMemoryCard::~ScreenRemoveMemoryCard()" );
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}
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void ScreenRemoveMemoryCard::DrawPrimitives()
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{
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m_Menu.DrawBottomLayer();
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Screen::DrawPrimitives();
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m_Menu.DrawTopLayer();
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}
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void ScreenRemoveMemoryCard::Update( float fDelta )
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{
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Screen::Update( fDelta );
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if( !AnyCardsInserted() ) // all cards are pulled out
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{
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if( !m_Menu.IsTransitioning() )
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m_Menu.StartTransitioning( SM_GoToPrevScreen );
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}
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}
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void ScreenRemoveMemoryCard::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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if( type != IET_FIRST_PRESS && type != IET_SLOW_REPEAT )
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return; // ignore
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default handler
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}
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void ScreenRemoveMemoryCard::HandleScreenMessage( const ScreenMessage SM )
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{
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switch( SM )
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{
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case SM_GoToNextScreen:
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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break;
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}
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}
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void ScreenRemoveMemoryCard::MenuStart( PlayerNumber pn )
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{
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MenuBack( pn );
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}
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void ScreenRemoveMemoryCard::MenuBack( PlayerNumber pn )
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{
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if(!m_Menu.IsTransitioning())
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{
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m_Menu.StartTransitioning( SM_GoToPrevScreen );
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}
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}
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bool ScreenRemoveMemoryCard::AnyCardsInserted()
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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if( MEMCARDMAN->GetCardState((PlayerNumber)p) != MEMORY_CARD_STATE_NO_CARD )
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return true;
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return false;
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}
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@@ -0,0 +1,35 @@
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/*
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-----------------------------------------------------------------------------
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Class: ScreenRemoveMemoryCard
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Desc: Remind the player to remove their memory card.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Screen.h"
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#include "MenuElements.h"
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class ScreenRemoveMemoryCard : public Screen
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{
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public:
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ScreenRemoveMemoryCard( CString sName );
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virtual ~ScreenRemoveMemoryCard();
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virtual void DrawPrimitives();
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virtual void Update( float fDelta );
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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virtual void MenuStart( PlayerNumber pn );
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virtual void MenuBack( PlayerNumber pn );
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private:
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bool AnyCardsInserted();
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MenuElements m_Menu;
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};
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+46
-50
@@ -58,14 +58,14 @@ BSC32=bscmake.exe
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LINK32=link.exe
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# ADD BASE LINK32 $(intdir)\verstub.obj kernel32.lib shell32.lib user32.lib gdi32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:I386 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
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# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# ADD LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libcmtd.lib" /out:"../../itg/Program/StepMania-debug.exe"
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# ADD LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libcmtd.lib" /out:"../Program/StepMania-debug.exe"
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# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# Begin Special Build Tool
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IntDir=.\../Debug6
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TargetDir=\stepmania\itg\Program
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TargetDir=\stepmania\stepmania\Program
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -102,8 +102,8 @@ IntDir=.\Debug
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TargetDir=\stepmania\stepmania
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TargetName=default
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
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/Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c \
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verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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@@ -143,7 +143,7 @@ IntDir=.\../Release6
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TargetDir=\stepmania\stepmania\Program
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TargetName=StepMania
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SOURCE="$(InputPath)"
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||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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||||
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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||||
# End Special Build Tool
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||||
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@@ -184,8 +184,8 @@ IntDir=.\StepMania___Xbox_Release
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||||
TargetDir=\stepmania\stepmania
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TargetName=default
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||||
SOURCE="$(InputPath)"
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||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c \
|
||||
verstub.cpp /Fo$(IntDir)\
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||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c \
|
||||
verstub.cpp /Fo$(IntDir)\
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||||
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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||||
# End Special Build Tool
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||||
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@@ -1871,25 +1871,6 @@ SOURCE=.\MsdFile.cpp
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||||
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SOURCE=.\MsdFile.h
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# End Source File
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# Begin Source File
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SOURCE=.\XmlFile.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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!ENDIF
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# End Source File
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||||
# Begin Source File
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||||
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SOURCE=.\XmlFile.h
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# End Source File
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||||
# End Group
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# Begin Group "StepMania"
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@@ -2885,25 +2866,6 @@ SOURCE=.\BitmapText.h
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||||
# End Source File
|
||||
# Begin Source File
|
||||
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||||
SOURCE=.\mathlib.c
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||||
|
||||
!IF "$(CFG)" == "StepMania - Win32 Debug"
|
||||
|
||||
!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
|
||||
|
||||
!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
|
||||
|
||||
!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\mathlib.h
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||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Model.cpp
|
||||
|
||||
!IF "$(CFG)" == "StepMania - Win32 Debug"
|
||||
@@ -4448,6 +4410,25 @@ SOURCE=.\ScreenBookkeeping.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScreenBranch.cpp
|
||||
|
||||
!IF "$(CFG)" == "StepMania - Win32 Debug"
|
||||
|
||||
!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
|
||||
|
||||
!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
|
||||
|
||||
!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScreenBranch.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScreenCaution.cpp
|
||||
|
||||
!IF "$(CFG)" == "StepMania - Win32 Debug"
|
||||
@@ -4831,10 +4812,6 @@ SOURCE=.\ScreenMapControllers.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScreenMemoryCard.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScreenMessage.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
@@ -5086,6 +5063,25 @@ SOURCE=.\ScreenReloadSongs.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScreenRemoveMemoryCard.cpp
|
||||
|
||||
!IF "$(CFG)" == "StepMania - Win32 Debug"
|
||||
|
||||
!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
|
||||
|
||||
!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
|
||||
|
||||
!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScreenRemoveMemoryCard.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScreenSandbox.cpp
|
||||
|
||||
!IF "$(CFG)" == "StepMania - Win32 Debug"
|
||||
|
||||
@@ -181,6 +181,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
|
||||
<File
|
||||
RelativePath="ScreenBookkeeping.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ScreenBranch.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ScreenBranch.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ScreenCaution.cpp">
|
||||
</File>
|
||||
@@ -382,6 +388,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
|
||||
<File
|
||||
RelativePath="ScreenReloadSongs.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ScreenRemoveMemoryCard.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ScreenRemoveMemoryCard.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ScreenSandbox.cpp">
|
||||
</File>
|
||||
|
||||
Reference in New Issue
Block a user