fix compile error.
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@@ -1387,7 +1387,7 @@ void ScreenGameplay::Update( float fDeltaTime )
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{
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{
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case SongOptions::FAIL_ARCADE:
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case SongOptions::FAIL_ARCADE:
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case SongOptions::FAIL_END_OF_SONG:
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case SongOptions::FAIL_END_OF_SONG:
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FOREACH(pn)
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FOREACH_EnabledPlayer(pn)
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g_CurStageStats.bFailed[pn] = true; // fail
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g_CurStageStats.bFailed[pn] = true; // fail
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}
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}
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