Initial Techno Motion support - SINGLE8 and VERSUS8
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@@ -36,7 +36,8 @@ const int DS3DDX_COL_SPACING = 46;
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const int BM_COL_SPACING = 34;
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const int IIDX_COL_SPACING = 34;
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const int MANIAX_COL_SPACING = 36;
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const int TECHNO_COL_SPACING = 64;
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const int TECHNO_COL_SPACING = 50;
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const int TECHNO_VERSUS_COL_SPACING = 35;
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const int PNM5_COL_SPACING = 32;
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const int PNM9_COL_SPACING = 32;
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@@ -2193,7 +2194,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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"single8", // m_szName
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STEPS_TYPE_TECHNO_SINGLE8, // m_StepsType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 320, 320 }, // m_iCenterX
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{ 214, 426 }, // m_iCenterX
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8, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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@@ -2221,6 +2222,41 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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0,1,2,3,4,5,6,7
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},
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},
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{ // STYLE_TECHNO_VERSUS8
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GAME_TECHNO, // m_Game
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true, // m_bUsedForGameplay
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false, // m_bUsedForEdit
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"versus8", // m_szName
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STEPS_TYPE_TECHNO_SINGLE8, // m_StepsType
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StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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{ 150, 480 }, // m_iCenterX
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8, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, GAME_CONTROLLER_1, TECHNO_BUTTON_DOWNLEFT, -TECHNO_VERSUS_COL_SPACING*3.5f },
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{ TRACK_2, GAME_CONTROLLER_1, TECHNO_BUTTON_LEFT, -TECHNO_VERSUS_COL_SPACING*2.5f },
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{ TRACK_3, GAME_CONTROLLER_1, TECHNO_BUTTON_UPLEFT, -TECHNO_VERSUS_COL_SPACING*1.5f },
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{ TRACK_4, GAME_CONTROLLER_1, TECHNO_BUTTON_DOWN, -TECHNO_VERSUS_COL_SPACING*0.5f },
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{ TRACK_5, GAME_CONTROLLER_1, TECHNO_BUTTON_UP, +TECHNO_VERSUS_COL_SPACING*0.5f },
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{ TRACK_6, GAME_CONTROLLER_1, TECHNO_BUTTON_UPRIGHT, +TECHNO_VERSUS_COL_SPACING*1.5f },
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{ TRACK_7, GAME_CONTROLLER_1, TECHNO_BUTTON_RIGHT, +TECHNO_VERSUS_COL_SPACING*2.5f },
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{ TRACK_8, GAME_CONTROLLER_1, TECHNO_BUTTON_DOWNRIGHT,+TECHNO_VERSUS_COL_SPACING*3.5f },
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},
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{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_2, TECHNO_BUTTON_DOWNLEFT, -TECHNO_VERSUS_COL_SPACING*3.5f },
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{ TRACK_2, GAME_CONTROLLER_2, TECHNO_BUTTON_LEFT, -TECHNO_VERSUS_COL_SPACING*2.5f },
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{ TRACK_3, GAME_CONTROLLER_2, TECHNO_BUTTON_UPLEFT, -TECHNO_VERSUS_COL_SPACING*1.5f },
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{ TRACK_4, GAME_CONTROLLER_2, TECHNO_BUTTON_DOWN, -TECHNO_VERSUS_COL_SPACING*0.5f },
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{ TRACK_5, GAME_CONTROLLER_2, TECHNO_BUTTON_UP, +TECHNO_VERSUS_COL_SPACING*0.5f },
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{ TRACK_6, GAME_CONTROLLER_2, TECHNO_BUTTON_UPRIGHT, +TECHNO_VERSUS_COL_SPACING*1.5f },
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{ TRACK_7, GAME_CONTROLLER_2, TECHNO_BUTTON_RIGHT, +TECHNO_VERSUS_COL_SPACING*2.5f },
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{ TRACK_8, GAME_CONTROLLER_2, TECHNO_BUTTON_DOWNRIGHT,+TECHNO_VERSUS_COL_SPACING*3.5f },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4,5,6,7
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},
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},
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{ // STYLE_PNM_FIVE
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GAME_PNM, // m_Game
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true, // m_bUsedForGameplay
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