Header guard.
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/* NoteData - Holds data about the notes that the player is supposed to hit. */
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/* NoteData - Holds data about the notes that the player is supposed to hit. */
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#ifndef NOTEDATA_H
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#ifndef NOTE_DATA_H
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#define NOTEDATA_H
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#define NOTE_DATA_H
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#include "NoteTypes.h"
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#include "NoteTypes.h"
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#include <map>
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#include <map>
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