working on new course edit screens

This commit is contained in:
Chris Danford
2005-07-30 19:34:23 +00:00
parent d94230caf4
commit e3167a82d8
15 changed files with 342 additions and 176 deletions
+28 -14
View File
@@ -894,7 +894,7 @@ void ScreenOptions::ProcessMenuStart( PlayerNumber pn, const InputEventType type
if( row.GetFirstItemGoesDown() )
{
// move to the first choice in the row
ChangeValueInRow( pn, -row.GetChoiceInRowWithFocus(pn), type != IET_FIRST_PRESS );
ChangeValueInRowRelative( m_iCurrentRow[pn], pn, -row.GetChoiceInRowWithFocus(pn), type != IET_FIRST_PRESS );
}
}
else // data.selectType != SELECT_MULTIPLE
@@ -918,9 +918,9 @@ void ScreenOptions::ProcessMenuStart( PlayerNumber pn, const InputEventType type
row.SetOneSelection( pn, iChoiceInRow );
}
if( row.GetFirstItemGoesDown() )
ChangeValueInRow( pn, -row.GetChoiceInRowWithFocus(pn), type != IET_FIRST_PRESS ); // move to the first choice
ChangeValueInRowRelative( m_iCurrentRow[pn], pn, -row.GetChoiceInRowWithFocus(pn), type != IET_FIRST_PRESS ); // move to the first choice
else
ChangeValueInRow( pn, 0, type != IET_FIRST_PRESS );
ChangeValueInRowRelative( m_iCurrentRow[pn], pn, 0, type != IET_FIRST_PRESS );
break;
case NAV_THREE_KEY_MENU:
/* Don't accept START to go to the next screen if we're still transitioning in. */
@@ -951,13 +951,28 @@ void ScreenOptions::StoreFocus( PlayerNumber pn )
}
/* Left/right */
void ScreenOptions::ChangeValueInRow( PlayerNumber pn, int iDelta, bool Repeat )
void ScreenOptions::ChangeValueInRowAbsolute( int iRow, PlayerNumber pn, int iChoiceIndex, bool bRepeat )
{
const int iCurRow = m_iCurrentRow[pn];
if( iCurRow == -1 ) // no row selected
if( iRow == -1 ) // no row selected
return; // don't allow a move
OptionRow &row = *m_pRows[iCurRow];
OptionRow &row = *m_pRows[iRow];
const int iNumChoices = row.GetRowDef().m_vsChoices.size();
ASSERT( iNumChoices >= 0 && iChoiceIndex < iNumChoices );
int iCurrentChoiceWithFocus = row.GetChoiceInRowWithFocus(pn);
int iDelta = iChoiceIndex - iCurrentChoiceWithFocus;
ChangeValueInRowRelative( iRow, pn, iDelta, bRepeat );
}
void ScreenOptions::ChangeValueInRowRelative( int iRow, PlayerNumber pn, int iDelta, bool bRepeat )
{
if( iRow == -1 ) // no row selected
return; // don't allow a move
OptionRow &row = *m_pRows[iRow];
const int iNumChoices = row.GetRowDef().m_vsChoices.size();
@@ -968,14 +983,14 @@ void ScreenOptions::ChangeValueInRow( PlayerNumber pn, int iDelta, bool Repeat )
*
* XXX: Only allow repeats if the opposite key isn't pressed; otherwise, holding both
* directions will repeat in place continuously, which is weird. */
MoveRowRelative( pn, iDelta, Repeat );
MoveRowRelative( pn, iDelta, bRepeat );
return;
}
if( iNumChoices <= 1 ) // nowhere to move
return;
if( Repeat && !ALLOW_REPEATING_CHANGE_VALUE_INPUT )
if( bRepeat && !ALLOW_REPEATING_CHANGE_VALUE_INPUT )
return;
bool bOneChanged = false;
@@ -983,7 +998,6 @@ void ScreenOptions::ChangeValueInRow( PlayerNumber pn, int iDelta, bool Repeat )
int iCurrentChoiceWithFocus = row.GetChoiceInRowWithFocus(pn);
int iNewChoiceWithFocus = iCurrentChoiceWithFocus + iDelta;
ASSERT( iNumChoices > 0 );
wrap( iNewChoiceWithFocus, iNumChoices );
if( iCurrentChoiceWithFocus != iNewChoiceWithFocus )
@@ -1049,9 +1063,9 @@ void ScreenOptions::ChangeValueInRow( PlayerNumber pn, int iDelta, bool Repeat )
}
}
UpdateText( iCurRow );
UpdateText( iRow );
this->AfterChangeValueInRow( pn );
this->AfterChangeValueInRow( iRow, pn );
if( m_OptionsNavigation != NAV_THREE_KEY_MENU )
m_SoundChangeCol.Play();
@@ -1061,11 +1075,11 @@ void ScreenOptions::ChangeValueInRow( PlayerNumber pn, int iDelta, bool Repeat )
vector<PlayerNumber> vpns;
FOREACH_HumanPlayer( p )
vpns.push_back( p );
ExportOptions( iCurRow, vpns );
ExportOptions( iRow, vpns );
}
}
void ScreenOptions::AfterChangeValueInRow( PlayerNumber pn )
void ScreenOptions::AfterChangeValueInRow( int iRow, PlayerNumber pn )
{
AfterChangeValueOrRow( pn );
}