cleanup StepsType enum names
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@@ -466,7 +466,7 @@ void ScreenNetSelectMusic::StartSelectedSong()
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{
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Song * pSong = m_MusicWheel.GetSelectedSong();
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GAMESTATE->m_pCurSong.Set( pSong );
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StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType; //STEPS_TYPE_DANCE_SINGLE;
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StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType; //StepsType_dance_single;
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FOREACH_EnabledPlayer (pn)
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{
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GAMESTATE->m_PreferredDifficulty[pn].Set( m_DC[pn] );
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