cleanup StepsType enum names

This commit is contained in:
Chris Danford
2008-12-21 01:53:48 +00:00
parent 01979945d3
commit e3155aec51
17 changed files with 163 additions and 161 deletions
+2 -2
View File
@@ -1258,7 +1258,7 @@ void ScreenGameplay::LoadLights()
m_CabinetLightsNoteData.Init();
ASSERT( GAMESTATE->m_pCurSong );
const Steps *pSteps = SongUtil::GetClosestNotes( GAMESTATE->m_pCurSong, STEPS_TYPE_LIGHTS_CABINET, Difficulty_Medium );
const Steps *pSteps = SongUtil::GetClosestNotes( GAMESTATE->m_pCurSong, StepsType_lights_cabinet, Difficulty_Medium );
if( pSteps != NULL )
{
pSteps->GetNoteData( m_CabinetLightsNoteData );
@@ -1302,7 +1302,7 @@ void ScreenGameplay::LoadLights()
/* fall through */
}
NoteDataUtil::LoadTransformedLights( TapNoteData1, m_CabinetLightsNoteData, GameManager::GetStepsTypeInfo(STEPS_TYPE_LIGHTS_CABINET).iNumTracks );
NoteDataUtil::LoadTransformedLights( TapNoteData1, m_CabinetLightsNoteData, GameManager::GetStepsTypeInfo(StepsType_lights_cabinet).iNumTracks );
}
void ScreenGameplay::StartPlayingSong( float fMinTimeToNotes, float fMinTimeToMusic )