cleanup StepsType enum names
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@@ -1258,7 +1258,7 @@ void ScreenGameplay::LoadLights()
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m_CabinetLightsNoteData.Init();
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ASSERT( GAMESTATE->m_pCurSong );
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const Steps *pSteps = SongUtil::GetClosestNotes( GAMESTATE->m_pCurSong, STEPS_TYPE_LIGHTS_CABINET, Difficulty_Medium );
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const Steps *pSteps = SongUtil::GetClosestNotes( GAMESTATE->m_pCurSong, StepsType_lights_cabinet, Difficulty_Medium );
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if( pSteps != NULL )
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{
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pSteps->GetNoteData( m_CabinetLightsNoteData );
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@@ -1302,7 +1302,7 @@ void ScreenGameplay::LoadLights()
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/* fall through */
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}
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NoteDataUtil::LoadTransformedLights( TapNoteData1, m_CabinetLightsNoteData, GameManager::GetStepsTypeInfo(STEPS_TYPE_LIGHTS_CABINET).iNumTracks );
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NoteDataUtil::LoadTransformedLights( TapNoteData1, m_CabinetLightsNoteData, GameManager::GetStepsTypeInfo(StepsType_lights_cabinet).iNumTracks );
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}
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void ScreenGameplay::StartPlayingSong( float fMinTimeToNotes, float fMinTimeToMusic )
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