cleanup StepsType enum names

This commit is contained in:
Chris Danford
2008-12-21 01:53:48 +00:00
parent 01979945d3
commit e3155aec51
17 changed files with 163 additions and 161 deletions
+43 -43
View File
@@ -111,7 +111,7 @@ static const Style g_Style_Dance_Single =
true, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"single", // m_szName
STEPS_TYPE_DANCE_SINGLE, // m_StepsType
StepsType_dance_single, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -147,7 +147,7 @@ static const Style g_Style_Dance_Versus =
true, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"versus", // m_szName
STEPS_TYPE_DANCE_SINGLE, // m_StepsType
StepsType_dance_single, // m_StepsType
StyleType_TwoPlayersTwoSides, // m_StyleType
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -183,7 +183,7 @@ static const Style g_Style_Dance_Double =
true, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"double", // m_szName
STEPS_TYPE_DANCE_DOUBLE, // m_StepsType
StepsType_dance_double, // m_StepsType
StyleType_OnePlayerTwoSides, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -227,7 +227,7 @@ static const Style g_Style_Dance_Couple =
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"couple", // m_szName
STEPS_TYPE_DANCE_COUPLE, // m_StepsType
StepsType_dance_couple, // m_StepsType
StyleType_TwoPlayersTwoSides, // m_StyleType
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -263,7 +263,7 @@ static const Style g_Style_Dance_Solo =
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"solo", // m_szName
STEPS_TYPE_DANCE_SOLO, // m_StepsType
StepsType_dance_solo, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
6, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -303,7 +303,7 @@ static const Style g_Style_Dance_Couple_Edit =
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"couple-edit", // m_szName
STEPS_TYPE_DANCE_COUPLE, // m_StepsType
StepsType_dance_couple, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -344,7 +344,7 @@ static const Style g_Style_Dance_Couple_Edit =
static const Style g_Style_Dance_Solo_Versus =
{ // STYLE_DANCE_SOLO_VERSUS
"dance-solo-versus", // m_szName
STEPS_TYPE_DANCE_SOLO, // m_StepsType
StepsType_dance_solo, // m_StepsType
ONE_PLAYER_ONE_CREDIT, // m_StyleType
6, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -384,7 +384,7 @@ static const Style g_Style_Dance_Routine =
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"routine", // m_szName
STEPS_TYPE_DANCE_ROUTINE, // m_StepsType
StepsType_dance_routine, // m_StepsType
StyleType_TwoPlayersSharedSides, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -499,7 +499,7 @@ static const Style g_Style_Pump_Single =
false, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"single", // m_szName
STEPS_TYPE_PUMP_SINGLE, // m_StepsType
StepsType_pump_single, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -537,7 +537,7 @@ static const Style g_Style_Pump_Versus =
true, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"versus", // m_szName
STEPS_TYPE_PUMP_SINGLE, // m_StepsType
StepsType_pump_single, // m_StepsType
StyleType_TwoPlayersTwoSides, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -575,7 +575,7 @@ static const Style g_Style_Pump_HalfDouble =
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"halfdouble", // m_szName
STEPS_TYPE_PUMP_HALFDOUBLE, // m_StepsType
StepsType_pump_halfdouble, // m_StepsType
StyleType_OnePlayerTwoSides, // m_StyleType
6, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -615,7 +615,7 @@ static const Style g_Style_Pump_Double =
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"double", // m_szName
STEPS_TYPE_PUMP_DOUBLE, // m_StepsType
StepsType_pump_double, // m_StepsType
StyleType_OnePlayerTwoSides, // m_StyleType
10, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -663,7 +663,7 @@ static const Style g_Style_Pump_Couple =
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"couple", // m_szName
STEPS_TYPE_PUMP_COUPLE, // m_StepsType
StepsType_pump_couple, // m_StepsType
StyleType_TwoPlayersTwoSides, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -701,7 +701,7 @@ static const Style g_Style_Pump_Couple_Edit =
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"couple-edit", // m_szName
STEPS_TYPE_PUMP_COUPLE, // m_StepsType
StepsType_pump_couple, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
10, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -808,7 +808,7 @@ static const Style g_Style_KB7_Single =
false, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"single", // m_szName
STEPS_TYPE_KB7_SINGLE, // m_StepsType
StepsType_kb7_single, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
7, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -850,7 +850,7 @@ static const Style g_Style_KB7_Versus =
true, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"versus", // m_szName
STEPS_TYPE_KB7_SINGLE, // m_StepsType
StepsType_kb7_single, // m_StepsType
StyleType_TwoPlayersTwoSides, // m_StyleType
7, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -937,7 +937,7 @@ static const Style g_Style_Ez2_Single =
false, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"single", // m_szName
STEPS_TYPE_EZ2_SINGLE, // m_StepsType
StepsType_ez2_single, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -975,7 +975,7 @@ static const Style g_Style_Ez2_Real =
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"real", // m_szName
STEPS_TYPE_EZ2_REAL, // m_StepsType
StepsType_ez2_real, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
7, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -1017,7 +1017,7 @@ static const Style g_Style_Ez2_Single_Versus =
true, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"versus", // m_szName
STEPS_TYPE_EZ2_SINGLE, // m_StepsType
StepsType_ez2_single, // m_StepsType
StyleType_TwoPlayersTwoSides, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -1055,7 +1055,7 @@ static const Style g_Style_Ez2_Real_Versus =
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"versusReal", // m_szName
STEPS_TYPE_EZ2_REAL, // m_StepsType
StepsType_ez2_real, // m_StepsType
StyleType_TwoPlayersTwoSides, // m_StyleType
7, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -1097,7 +1097,7 @@ static const Style g_Style_Ez2_Real_Double =
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"double", // m_szName
STEPS_TYPE_EZ2_DOUBLE, // m_StepsType
StepsType_ez2_double, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
10, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -1204,7 +1204,7 @@ static const Style g_Style_Para_Single =
true, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"single", // m_szName
STEPS_TYPE_PARA_SINGLE, // m_StepsType
StepsType_para_single, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -1242,7 +1242,7 @@ static const Style g_Style_Para_Versus =
true, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"versus", // m_szName
STEPS_TYPE_PARA_SINGLE, // m_StepsType
StepsType_para_single, // m_StepsType
StyleType_TwoPlayersTwoSides, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -1331,7 +1331,7 @@ static const Style g_Style_DS3DDX_Single =
true, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"single", // m_szName
STEPS_TYPE_DS3DDX_SINGLE, // m_StepsType
StepsType_ds3ddx_single, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -1434,7 +1434,7 @@ static const Style g_Style_Beat_Single5 =
true, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"single5", // m_szName
STEPS_TYPE_BEAT_SINGLE5, // m_StepsType
StepsType_beat_single5, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
6, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -1474,7 +1474,7 @@ static const Style g_Style_Beat_Double =
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"double5", // m_szName
STEPS_TYPE_BEAT_DOUBLE5, // m_StepsType
StepsType_beat_double5, // m_StepsType
StyleType_OnePlayerTwoSides, // m_StyleType
12, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -1526,7 +1526,7 @@ static const Style g_Style_Beat_Single7 =
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"single7", // m_szName
STEPS_TYPE_BEAT_SINGLE7, // m_StepsType
StepsType_beat_single7, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -1570,7 +1570,7 @@ static const Style g_Style_Beat_Double7 =
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"double7", // m_szName
STEPS_TYPE_BEAT_DOUBLE7, // m_StepsType
StepsType_beat_double7, // m_StepsType
StyleType_OnePlayerTwoSides, // m_StyleType
16, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -1694,7 +1694,7 @@ static const Style g_Style_Maniax_Single =
true, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"single", // m_szName
STEPS_TYPE_MANIAX_SINGLE, // m_StepsType
StepsType_maniax_single, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -1730,7 +1730,7 @@ static const Style g_Style_Maniax_Versus =
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"versus", // m_szName
STEPS_TYPE_MANIAX_SINGLE, // m_StepsType
StepsType_maniax_single, // m_StepsType
StyleType_TwoPlayersTwoSides, // m_StyleType
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -1766,7 +1766,7 @@ static const Style g_Style_Maniax_Double =
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"double", // m_szName
STEPS_TYPE_MANIAX_DOUBLE, // m_StepsType
StepsType_maniax_double, // m_StepsType
StyleType_OnePlayerTwoSides, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -1864,7 +1864,7 @@ static const Style g_Style_Techno_Single4 =
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"single4", // m_szName
STEPS_TYPE_TECHNO_SINGLE4, // m_StepsType
StepsType_techno_single4, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -1900,7 +1900,7 @@ static const Style g_Style_Techno_Single5 =
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"single5", // m_szName
STEPS_TYPE_TECHNO_SINGLE5, // m_StepsType
StepsType_techno_single5, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -1940,7 +1940,7 @@ static const Style g_Style_Techno_Single8 =
false, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"single8", // m_szName
STEPS_TYPE_TECHNO_SINGLE8, // m_StepsType
StepsType_techno_single8, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -1984,7 +1984,7 @@ static const Style g_Style_Techno_Versus4 =
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"versus4", // m_szName
STEPS_TYPE_TECHNO_SINGLE4, // m_StepsType
StepsType_techno_single4, // m_StepsType
StyleType_TwoPlayersTwoSides, // m_StyleType
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -2020,7 +2020,7 @@ static const Style g_Style_Techno_Versus5 =
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"versus5", // m_szName
STEPS_TYPE_TECHNO_SINGLE5, // m_StepsType
StepsType_techno_single5, // m_StepsType
StyleType_TwoPlayersTwoSides, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -2060,7 +2060,7 @@ static const Style g_Style_Techno_Versus8 =
true, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"versus8", // m_szName
STEPS_TYPE_TECHNO_SINGLE8, // m_StepsType
StepsType_techno_single8, // m_StepsType
StyleType_TwoPlayersTwoSides, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -2106,7 +2106,7 @@ static const Style g_Style_Techno_Double4 =
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"double4", // m_szName
STEPS_TYPE_TECHNO_DOUBLE4, // m_StepsType
StepsType_techno_double4, // m_StepsType
StyleType_OnePlayerTwoSides, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -2150,7 +2150,7 @@ static const Style g_Style_Techno_Double5 =
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"double5", // m_szName
STEPS_TYPE_TECHNO_DOUBLE5, // m_StepsType
StepsType_techno_double5, // m_StepsType
StyleType_OnePlayerTwoSides, // m_StyleType
10, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -2279,7 +2279,7 @@ static const Style g_Style_Popn_Five =
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"popn-five", // m_szName
STEPS_TYPE_POPN_FIVE, // m_StepsType
StepsType_popn_five, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -2317,7 +2317,7 @@ static const Style g_Style_Popn_Nine =
true, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"popn-nine", // m_szName
STEPS_TYPE_POPN_NINE, // m_StepsType
StepsType_popn_nine, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
9, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -2425,7 +2425,7 @@ static const Style g_Style_Karaoke_Single =
true, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"single", // m_szName
STEPS_TYPE_KARAOKE_SINGLE, // m_StepsType
StepsType_karaoke_single, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
1, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -2506,7 +2506,7 @@ static const Style g_Style_Lights_Cabinet =
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"cabinet", // m_szName
STEPS_TYPE_LIGHTS_CABINET, // m_StepsType
StepsType_lights_cabinet, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
NUM_CabinetLight, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];