diff --git a/Themes/default/BGAnimations/ScreenGameplay decorations/default.lua b/Themes/default/BGAnimations/ScreenGameplay decorations/default.lua index d3a8e93a0c..58c16d4e48 100644 --- a/Themes/default/BGAnimations/ScreenGameplay decorations/default.lua +++ b/Themes/default/BGAnimations/ScreenGameplay decorations/default.lua @@ -39,7 +39,7 @@ local function CreateSegments(Player) local speeds = timingData:GetSpeeds(); -- we don't want too many segments to be shown. - local sumSegments = bpms + stops + delays + warps + fakes + scrolls + speeds + local sumSegments = #bpms + #stops + #delays + #warps + #fakes + #scrolls + #speeds if sumSegments > maxSegments then return Def.ActorFrame{} end