add brightness overlay
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@@ -11,6 +11,7 @@
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#include "RageDisplay.h"
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#include "RageLog.h"
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#include "Command.h"
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#include "ScreenDimensions.h"
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REGISTER_SCREEN_CLASS( ScreenSystemLayer );
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@@ -60,11 +61,11 @@ void ScreenSystemLayer::Init()
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const float SKIP_LEFT = 320.0f, SKIP_TOP = 60.0f,
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SKIP_WIDTH = 160.0f, SKIP_Y_DIST = 16.0f;
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m_SkipBackground.StretchTo(RectF(SKIP_LEFT-8, SKIP_TOP-8,
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m_quadSkipBackground.StretchTo(RectF(SKIP_LEFT-8, SKIP_TOP-8,
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SKIP_LEFT+SKIP_WIDTH, SKIP_TOP+SKIP_Y_DIST*NUM_SKIPS_TO_SHOW));
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m_SkipBackground.SetDiffuse( RageColor(0,0,0,0.4f) );
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m_SkipBackground.SetHidden( !PREFSMAN->m_bTimestamping );
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this->AddChild(&m_SkipBackground);
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m_quadSkipBackground.SetDiffuse( RageColor(0,0,0,0.4f) );
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m_quadSkipBackground.SetHidden( !PREFSMAN->m_bTimestamping );
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this->AddChild(&m_quadSkipBackground);
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for( int i=0; i<NUM_SKIPS_TO_SHOW; i++ )
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{
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@@ -81,6 +82,13 @@ void ScreenSystemLayer::Init()
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this->AddChild(&m_textSkips[i]);
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}
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m_quadBrightnessAdd.StretchTo( RectF(SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM) );
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m_quadBrightnessAdd.SetDiffuse( RageColor(1,1,1,PREFSMAN->m_fBrightnessAdd) );
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m_quadBrightnessAdd.SetHidden( PREFSMAN->m_fBrightnessAdd == 0 );
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m_quadBrightnessAdd.SetBlendMode( BLEND_ADD );
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this->AddChild( &m_quadBrightnessAdd );
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ReloadCreditsText();
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/* This will be done when we set up the first screen, after GAMESTATE->Reset has
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* been called. */
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