bind HealthState
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@@ -830,7 +830,7 @@ void BackgroundImpl::Update( float fDeltaTime )
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FOREACH_PlayerNumber( p )
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{
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if( g_bShowDanger && GAMESTATE->m_pPlayerState[p]->m_HealthState == PlayerState::DANGER )
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if( g_bShowDanger && GAMESTATE->m_pPlayerState[p]->m_HealthState == HealthState_Danger )
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m_DangerPlayer[p]->Update( fDeltaTime );
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}
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