use function-style or C-style casts, not static_cast; they're identical
and easier to read
This commit is contained in:
Glenn Maynard
2003-04-20 22:08:32 +00:00
parent 862421014e
commit e2f1e6bda9
4 changed files with 7 additions and 7 deletions
+4 -4
View File
@@ -391,8 +391,8 @@ retry:
/* Set the palette. */
GLExt::glColorTableEXT(GL_TEXTURE_2D, GL_RGBA8, 256, GL_RGBA, GL_UNSIGNED_BYTE, palette);
int RealFormat = 0;
GLExt::glGetColorTableParameterivEXT(GL_TEXTURE_2D, GL_COLOR_TABLE_FORMAT, reinterpret_cast<GLint*>(&RealFormat));
GLint RealFormat = 0;
GLExt::glGetColorTableParameterivEXT(GL_TEXTURE_2D, GL_COLOR_TABLE_FORMAT, &RealFormat);
if(RealFormat != GL_RGBA8)
{
/* This is a case I don't expect to happen; if it does, log,
@@ -444,8 +444,8 @@ retry:
/* If we're paletted, and didn't get the 8-bit palette we asked for ...*/
if(img->format->BitsPerPixel == 8)
{
int size = 0;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GLenum(GL_TEXTURE_INDEX_SIZE_EXT), reinterpret_cast<GLint*>(&size));
GLint size = 0;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GLenum(GL_TEXTURE_INDEX_SIZE_EXT), &size);
if(size != 8)
{
/* I don't know any reason this should actually fail (paletted textures