Hashes are unsigned.
Remove unused variables.
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@@ -160,8 +160,6 @@ void Song::GetBeatAndBPSFromElapsedTime( float fElapsedTime, float &fBeatOut, fl
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for( int i=0; i<m_BPMSegments.GetSize(); i++ ) // foreach BPMSegment
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for( int i=0; i<m_BPMSegments.GetSize(); i++ ) // foreach BPMSegment
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{
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{
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const BPMSegment &this_seg = m_BPMSegments[i];
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float fStartBeatThisSegment = m_BPMSegments[i].m_fStartBeat;
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float fStartBeatThisSegment = m_BPMSegments[i].m_fStartBeat;
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bool bIsLastBPMSegment = i==m_BPMSegments.GetSize()-1;
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bool bIsLastBPMSegment = i==m_BPMSegments.GetSize()-1;
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float fStartBeatNextSegment = bIsLastBPMSegment ? 40000/*inf*/ : m_BPMSegments[i+1].m_fStartBeat;
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float fStartBeatNextSegment = bIsLastBPMSegment ? 40000/*inf*/ : m_BPMSegments[i+1].m_fStartBeat;
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@@ -360,8 +358,8 @@ bool Song::LoadFromSongDir( CString sDir )
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//
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//
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// First look in the cache for this song (without loading NoteData)
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// First look in the cache for this song (without loading NoteData)
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//
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//
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int iDirHash = SONGINDEX->GetCacheHash(m_sSongDir);
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unsigned DirHash = SONGINDEX->GetCacheHash(m_sSongDir);
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if( GetHashForDirectory(m_sSongDir) == iDirHash && // this cache is up to date
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if( GetHashForDirectory(m_sSongDir) == uDirHash && // this cache is up to date
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DoesFileExist(GetCacheFilePath()))
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DoesFileExist(GetCacheFilePath()))
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{
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{
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LOG->Trace( "Loading '%s' from cache file '%s'.", m_sSongDir, GetCacheFilePath() );
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LOG->Trace( "Loading '%s' from cache file '%s'.", m_sSongDir, GetCacheFilePath() );
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