diff --git a/stepmania/src/ScreenCenterImage.cpp b/stepmania/src/ScreenCenterImage.cpp new file mode 100644 index 0000000000..68f73e13f6 --- /dev/null +++ b/stepmania/src/ScreenCenterImage.cpp @@ -0,0 +1,123 @@ +#include "global.h" +/* +----------------------------------------------------------------------------- + Class: ScreenCenterImage + + Desc: Where the player maps device input to pad input. + + Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. + Chris Danford +----------------------------------------------------------------------------- +*/ + +#include "ScreenCenterImage.h" +#include "PrefsManager.h" +#include "ScreenManager.h" +#include "GameConstantsAndTypes.h" +#include "PrefsManager.h" +#include "RageLog.h" +#include "InputMapper.h" +#include "GameManager.h" +#include "GameState.h" +#include "RageSounds.h" +#include "ThemeManager.h" +#include "RageDisplay.h" + + + + +ScreenCenterImage::ScreenCenterImage( CString sClassName ) : Screen( sClassName ) +{ + LOG->Trace( "ScreenCenterImage::ScreenCenterImage()" ); + + m_textInstructions.LoadFromFont( THEME->GetPathToF("Common normal") ); + m_textInstructions.SetText( "" ); + m_textInstructions.SetXY( CENTER_X, CENTER_Y ); + m_textInstructions.SetDiffuse( RageColor(0,1,0,0) ); + m_textInstructions.SetZoom( 0.8f ); + this->AddChild( &m_textInstructions ); + + m_Menu.Load( "ScreenCenterImage" ); + this->AddChild( &m_Menu ); + + SOUND->PlayMusic( THEME->GetPathToS("ScreenCenterImage music") ); +} + + + +ScreenCenterImage::~ScreenCenterImage() +{ + LOG->Trace( "ScreenCenterImage::~ScreenCenterImage()" ); +} + + + +void ScreenCenterImage::DrawPrimitives() +{ + m_Menu.DrawBottomLayer(); + Screen::DrawPrimitives(); + m_Menu.DrawTopLayer(); +} + +void ScreenCenterImage::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ) +{ + if( m_Menu.IsTransitioning() ) + return; + + if( type != IET_RELEASE ) + { + } + + switch( DeviceI.button ) + { + case SDLK_SPACE: + if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_RSHIFT)) || + INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_LSHIFT)) ) + { + if( DeviceI.button == SDLK_LEFT ) + DISPLAY->CenteringScale( 0.999f, 1, 1 ); + if( DeviceI.button == SDLK_DOWN ) + DISPLAY->CenteringScale( 1.f, 1/0.999f, 1.f ); + if( DeviceI.button == SDLK_UP ) + DISPLAY->CenteringScale( 1.f, 0.999f, 1.f ); + if( DeviceI.button == SDLK_RIGHT ) + DISPLAY->CenteringScale( 1/0.999f, 1.f, 1.f ); + } + else + { + if( DeviceI.button == SDLK_LEFT ) + DISPLAY->CenteringTranslate( -1, 0, 0 ); + if( DeviceI.button == SDLK_DOWN ) + DISPLAY->CenteringTranslate( 0, +1, 0 ); + if( DeviceI.button == SDLK_UP ) + DISPLAY->CenteringTranslate( 0, -1, 0 ); + if( DeviceI.button == SDLK_RIGHT ) + DISPLAY->CenteringTranslate( +1, 0, 0 ); + } + break; + case SDLK_ESCAPE: + if(!m_Menu.IsTransitioning()) + { + SOUND->PlayOnce( THEME->GetPathToS("Common back") ); + m_Menu.StartTransitioning( SM_GoToPrevScreen ); + } + case SDLK_RETURN: + case SDLK_KP_ENTER: + if(!m_Menu.IsTransitioning()) + { + SOUND->PlayOnce( THEME->GetPathToS("Common start") ); + m_Menu.StartTransitioning( SM_GoToNextScreen ); + } + } +} + +void ScreenCenterImage::HandleScreenMessage( const ScreenMessage SM ) +{ + switch( SM ) + { + case SM_GoToPrevScreen: + case SM_GoToNextScreen: + SCREENMAN->SetNewScreen( "ScreenOptionsMenu" ); + break; + } +} diff --git a/stepmania/src/ScreenCenterImage.h b/stepmania/src/ScreenCenterImage.h new file mode 100644 index 0000000000..ce96a8d4de --- /dev/null +++ b/stepmania/src/ScreenCenterImage.h @@ -0,0 +1,39 @@ +/* +----------------------------------------------------------------------------- + Class: ScreenCenterImage + + Desc: Where the player maps device input to instrument buttons. + + Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. + Chris Danford +----------------------------------------------------------------------------- +*/ + +#include "Screen.h" +#include "Sprite.h" +#include "BitmapText.h" +#include "PrefsManager.h" +#include "GrayArrow.h" +#include "InputMapper.h" +#include "MenuElements.h" +#include "RageInputDevice.h" + + +class ScreenCenterImage : public Screen +{ +public: + ScreenCenterImage( CString sName ); + virtual ~ScreenCenterImage(); + + virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ); + virtual void HandleScreenMessage( const ScreenMessage SM ); + void DrawPrimitives(); + +private: + + BitmapText m_textInstructions; + + MenuElements m_Menu; + +}; +